oats-clock/oats-clock.js

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JavaScript
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2022-07-03 15:23:45 +02:00
const canvas = document.querySelector("#clock")
// Match pixel size with screen
canvas.width = canvas.clientWidth
canvas.height = canvas.clientHeight
const ctx = canvas.getContext("2d")
setInterval(draw_face, 200)
function draw_face() {
const x0 = canvas.width / 2
const y0 = canvas.height / 2
const r0 = Math.min(canvas.width, canvas.height) * 0.3
const p0 = r0 * Math.PI / 8 // the length of the straight part of the pill
const rd = r0 * 0.9
const f = r0 * 0.1
const rm = r0 * 0.8
const rh = r0 * 0.7
const rs = r0 * 0.05
ctx.strokeStyle = "black"
ctx.fillStyle = "white"
ctx.beginPath()
ctx.moveTo(x0, y0 + r0)
//ctx.lineTo(x0 + p0, y0 + r0)
ctx.arcTo(x0 + p0 + r0, y0 + r0, x0 + p0 + r0, y0, r0)
ctx.arcTo(x0 + p0 + r0, y0 - r0, x0, y0 - r0, r0)
ctx.lineTo(x0 - p0, y0 - r0)
ctx.arcTo(x0 - p0 - r0, y0 - r0, x0 - p0 - r0, y0, r0)
ctx.arcTo(x0 - p0 - r0, y0 + r0, x0 - p0 , y0 + r0, r0)
ctx.closePath()
ctx.stroke()
ctx.fill()
ctx.font = `bold ${f}px sans`
ctx.textAlign = "center"
ctx.textBaseline = "middle"
for (let m = 0; m < 20; m++) {
const [x, y] = xy(m, rd, x0, y0, p0)
ctx.strokeText(`${m+1}`, x, y)
}
const now = new Date()
const t = now.getHours() * 3600 + now.getMinutes() * 60 + now.getSeconds()
const oahour = t / (20 * 216)
const th = t - Math.floor(oahour) * (20 * 216);
console.log(t, oahour, th)
const oamin = th / 216
console.log(oahour, oamin);
[x, y] = xy(oahour, rh, x0, y0, p0)
sun(x, y, rs);
[x, y] = xy(oamin, rm, x0, y0, p0)
oat(x, y, rs);
const odsec = t % 216
const tm = Math.floor(t / 216)
const odmin = tm % 20
const odhour = Math.floor(tm / 20)
console.log(odhour, odmin, odsec)
const digital =
String(odhour+1).padStart(2, "0") + ":" +
String(odmin+1).padStart(2, "0") + ":" +
String(odsec+1).padStart(3, "0");
ctx.fillStyle = "#008"
ctx.fillText(digital, x0, y0)
}
function xy(m, r, x0, y0, p0) {
let x
let y
if (m <= 1) {
x = x0 + p0 * m
y = y0 + r
} else if (m <= 9) {
x = x0 + + p0 + Math.sin((m - 1) * Math.PI / 8) * r
y = y0 + Math.cos((m - 1) * Math.PI / 8) * r
} else if (m <= 11) {
x = x0 - p0 * (m - 10)
y = y0 - r
} else if (m <= 20) {
x = x0 - p0 - Math.sin((m - 11) * Math.PI / 8) * r
y = y0 - Math.cos((m - 11) * Math.PI / 8) * r
}
return [x, y]
}
function sun(x, y, rs) {
ctx.beginPath()
ctx.ellipse(x, y, rs, rs, 0, 2*Math.PI, 0)
for (let i = 0; i < 7; i++) {
ctx.moveTo(x + Math.cos(i * Math.PI * 2 / 7) * rs,
y + Math.sin(i * Math.PI * 2 / 7) * rs)
ctx.lineTo(x + Math.cos(i * Math.PI * 2 / 7) * rs * 2,
y + Math.sin(i * Math.PI * 2 / 7) * rs * 2)
}
ctx.stroke()
}
function oat(x, y, rs) {
ctx.beginPath()
ctx.ellipse(x, y, rs, rs/2, 0.2*Math.PI, 0, 2*Math.PI)
ctx.stroke()
ctx.beginPath()
ctx.ellipse(x, y - rs/2, rs, rs/2, 0.2*Math.PI, 0.3*Math.PI, 0.7*Math.PI)
ctx.stroke()
}