3d/pr/laires_auge/margors_labor.pov

117 lines
1.5 KiB
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
//background { color rgb<0.2, 0.4, 0.8> }
light_source {
<149E9*100, 0, 0>
color White
rotate <0, 0, 60>
rotate <0, 30, 60>
}
camera {
location <9, 170, -550>
look_at <9, 5, 0>
angle 30
}
#include "laires_auge.pov"
object {
laires_auge
rotate <0, 0, 90>
translate <0, 90 + 1.1, 0>
}
// Zimmer
difference {
box {
<-520, -20, -620>
<520, 320, 620>
pigment {
color White
}
}
box {
<-500, 0, -600>
<500, 300, 600>
pigment {
color White
}
}
// Fenster
#declare i = -6;
#while (i < 6)
box {
<499, 100, i*100+10>
<521, 280, i*100+90>
pigment {
color White
}
}
#declare i = i + 1;
#end
// Tür
box {
<-499, 0, 100+10>
<-521, 200, 100+90>
pigment {
color White
}
}
}
// Tisch
#declare tischbein =
box {
<-1, 0, -1>
<+1, 88, +1>
texture { T_Chrome_5C }
}
union {
box {
<-50, 88, -100>
< 50, 90, 100>
texture { T_Stone9 }
}
object {
tischbein
translate <-49, 0, -99>
}
object {
tischbein
translate <-49, 0, +99>
}
object {
tischbein
translate <+49, 0, +99>
}
object {
tischbein
translate <+49, 0, -99>
}
}
plane {
<0, 1, 0>, -1
pigment { color Green }
}
plane {
<0, -1, 0>, 150E9*100
pigment { color rgb <0.5, 0.5, 1.0> }
}