3d/pr/star/test-winebottle-glass.pov

32 lines
487 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "glass.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
<-200, 200, -200>
color White
}
camera {
location <-7, 4, -7>
look_at <-0, 2, -0>
}
plane {
<0, 1, 0>, 0
pigment {
checker color Red, color Blue
}
}
sphere {
<0, 2, 0>, 1.5
texture {T_Winebottle_Glass}
}