291 lines
13 KiB
POVRay
291 lines
13 KiB
POVRay
/***************************************************************
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___ _ _ __ __
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| _ ) |___| |__| \/ |__ _ _ _
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| _ \ / _ \ '_ \ |\/| / _` | ' \ v4.0
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|___/_\___/_.__/_| |_\__,_|_||_|
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/ __| |_ _ _ __| (_)___
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\__ \ _| || / _` | / _ \
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|___/\__|\_,_\__,_|_\___/
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For use with "bmpeople.inc"
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Refer to "bmmanual.txt" for full usage details
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****************************************************************
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B L O B M A N S A M P L E P O S E S
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Set Pose_Studio to 'no' to see pre-defined poses set PoseNo
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for the pose you wish to try.
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PoseNo PoseNo
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0 = Standing Relaxed 6 = "We're Not Worthy"
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1 = Standing Hands on Hips 7 = Hand Stand
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2 = Meditation 8 = Sun Bathing
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3 = Sitting at Table/Piano etc 9 = Surfer
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4 = Gunfighter 10 = Reclined (Male)
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5 = Praying on Knees 11 = Reclined (Female)
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If you wish to experiment with Blob Man Studio (below) set
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Pose_Studio to 'yes'.
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****************************************************************/
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#declare Pose_Studio=yes;
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#declare BM_PoseNo=0; // If Pose_Studio is set to "no" set this to
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// a Pose Number from the list above.
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/****************************************************************
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General Settings used for Pose Studio and Pre-Defined Poses
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*****************************************************************/
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#declare BM_Gender = 1; // Male=0, Female=1
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#declare BM_EyeCol = <.22,.69,.87>; // Iris Colour of eye (<r,g,b>) - ie. <.22,.69,.87> = Blue
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#declare BM_Hair_Col = <.6,.5,.4>; // Hair Colour <r,g,b>
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#declare BM_Nose = 0.5; // Nose Size. Range: 0 - 1.25 Default : 0.5
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#declare Costume = "lft.cdf" // Name of Costume Definition File eg. "sample.cdf"
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#declare Background = <.5,.5,.5>; // <r,g,b> for Studio Background colour.
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#declare BM_DeBug = off; // Puts Visible Locators at ends of Limbs
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// useful for object positioning.
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/****************************************************************
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B L O B M A N S T U D I O
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Change the settings below to create your own poses.
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****************************************************************/
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#include "bmpeople.inc"
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#if (Pose_Studio=yes)
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/****************************************************************
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Head Settings
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*****************************************************************/
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#declare BM_Head_Rot = <0,0,0>; // x = Head position Front to Back
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// y = Head rotation Left to Right
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// z = Head position Right Side to Left Side
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/****************************************************************
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Torso Settings
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Arm Rotation Vectors <X,Y,Z>
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<0,0,0> is pointing straight down
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X= Back(-) to Front(+)
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Y= Twist Left(-), Right (+)
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Z= Side to Side Lift Right(-), Left(+)
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*****************************************************************/
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#declare BM_Neck_Rot = <-10,0,0>; // Rotation vector for the neck (Note: "y" is not used)
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#declare BM_Torso_Rot= <-10,0,0>; // Rotation vector for the Upper Torso
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#declare BM_RA_S2E = <-20,0,-8>; // Right Upperarm
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#declare BM_RA_E2W = <-20+20,0,-3>; // Right Forearm
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#declare BM_RH_Rot = <0,0,0>; // Right Hand
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#declare BM_LA_S2E = <20,0,8>; // Left Upperarm
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#declare BM_LA_E2W = <20+20,0,3>; // Left Forearm
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#declare BM_LH_Rot = <0,0,0>; // Left Hand
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#declare BM_RL_H2K = <30,0,-5>; // Right Thigh
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#declare BM_RL_K2A = <15,0,0>; // Right Lower Leg
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#declare BM_RF_Rot = <0,0,0>; // Right Foot
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#declare BM_LL_H2K = <0,0,5>; // Left Thigh
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#declare BM_LL_K2A = <-30,0,0>; // Left Lower Leg
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#declare BM_LF_Rot = <15,0,0>; // Left Foot
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/****************************************************************
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Hand Settings
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Hand Rotation Vectors <X,Y,Z>
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<0,0,0> - fingers pointing down with thumbs foward.
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*****************************************************************/
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// Right Hand
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#declare BM_RFP_Pos = < 5, 45, 5, 0>; // Pinky Finger
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#declare BM_RFR_Pos = < 10, 30, 5, 0>; // Ring Finger
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#declare BM_RFM_Pos = < 5, 15, 5, 0>; // Middle Finger
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#declare BM_RFI_Pos = < 0, 10, 0, 0>; // Index Finger
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#declare BM_RFT_Pos = < 0,-10, 5, 10>; // Thumb
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// Left Hand
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#declare BM_LFP_Pos = < 5, 45, 5, 0>; // Pinky Finger
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#declare BM_LFR_Pos = < 10, 30, 5, 0>; // Ring Finger
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#declare BM_LFM_Pos = < 5, 15, 5, 0>; // Middle Finger
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#declare BM_LFI_Pos = < 0, 10, 0, 0>; // Index Finger
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#declare BM_LFT_Pos = < 0,-10, 5, 10>; // Thumb
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/****************************************************************
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Foot Settings
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Foot Rotation Vectors <X,Y,Z>
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<0,0,0> - toes pointing forward
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*****************************************************************/
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#declare BM_Toe_Angle =<15,0,0>; // x = Left Foot
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// y = ** Not Used **
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// z = Right Foot
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/****************************************************************
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Hair Settings
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Note: Hair drastically increases the parse time !
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*****************************************************************/
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#declare BM_Hair_On = 1; // Hair (1) - No Hair (0)
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#declare BM_Hair_Rot = <-20,0,0>; // Hair Rotation - Standard <0,0,0>
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#declare BM_Hair_Arch = 0; // Arch hairline over head in line with ears (1) or Not (0)
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#declare BM_Hair_Thck = 0.20; // Hair Thickness <0.15 to 0.5> - Standard: 0.25
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#declare BM_Hair_Line = 4; // Hair Line Height (Best Settings 3 to 6) - Standard: 5
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#declare BM_Hair_LDpth = 0.3; // Hairline profile Depth (Range: 0-Straight Fringe to 1-Widows Peak) - standard: 0.7
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#declare BM_Hair_Wght = 0.015; // Hair Weight (Range 0.005 to 0.05) - Standard: 0.01
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#declare BM_Hair_Hght = 1.5; // Hair Height (Range 1 to 2) - Standard: 1
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#declare BM_Hair_Length= 15; // Hair Length (1 to 20) - Standard: 10
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#declare BM_Hair_Curl = 0.00; // Curliness (Range 0-Straight to 0.1-Curly) - Standard: 0.05
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/****************************************************************
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*****************************************************************
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*****************************************************************
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Write settings to external files.
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*****************************************************************/
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#fopen file "bmarray.txt" write
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#write (file, "/************************************************************\n",
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" Blob Man Pose File for use with Blob_Man.inc\n",
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" This file was created automatically by Blob_Man_Studio.POV\n",
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"*************************************************************/\n\n")
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#write (file, "#declare BM_Pose=array[1][17]\n",
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" {\n",
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" { ",BM_Head_Rot,",",BM_Neck_Rot,",",BM_Torso_Rot,",",BM_RA_S2E,",",BM_RA_E2W,",",BM_LA_S2E,",",BM_LA_E2W,",",BM_RL_H2K,",",BM_RL_K2A,",",BM_LL_H2K,",",BM_LL_K2A,",",BM_RF_Rot,",",BM_LF_Rot,",",BM_Toe_Angle,",",BM_RH_Rot,",",BM_LH_Rot,", <0,0,1> },\n",
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" }\n\n")
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#write (file, "#declare BM_Hands=array[2][5]\n",
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" {\n",
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" { ",BM_LFP_Pos,",",BM_LFR_Pos,",",BM_LFM_Pos,",",BM_LFI_Pos,",",BM_LFT_Pos," },\n",
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" { ",BM_RFP_Pos,",",BM_RFR_Pos,",",BM_RFM_Pos,",",BM_RFI_Pos,",",BM_RFT_Pos," },\n",
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" }\n\n")
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#write (file, "#declare BM_Pose_Hair_1=array[1][1]\n",
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" {\n",
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" { ",BM_Hair_Rot," },\n",
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" }\n\n")
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#write (file, "#declare BM_Pose_Hair_2=array[1][9]\n",
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" {\n",
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" { ",BM_Hair_On,",",BM_Hair_Arch,",",BM_Hair_Thck,",",BM_Hair_Line,",",BM_Hair_LDpth,",",BM_Hair_Wght,",",BM_Hair_Hght,",",BM_Hair_Length,",",BM_Hair_Curl," },\n",
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" }\n")
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#write (file, "// End of File")
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#fclose file
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#fopen file "bmdeclar.txt" write
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#write (file, "/************************************************************\n",
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" Blob Man Pose File for use with bmpeople.inc\n",
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" This file was created automatically by Blob_Man_Studio.POV\n",
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"*************************************************************/\n\n")
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#write (file, " #declare BM_Head_Rot = ",BM_Head_Rot,";\n")
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#write (file, " #declare BM_Neck_Rot = ",BM_Neck_Rot,";\n")
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#write (file, " #declare BM_Torso_Rot = ",BM_Torso_Rot,";\n")
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#write (file, " #declare BM_RA_S2E = ",BM_RA_S2E,";\n")
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#write (file, " #declare BM_RA_E2W = ",BM_RA_E2W,";\n")
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#write (file, " #declare BM_LA_S2E = ",BM_LA_S2E,";\n")
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#write (file, " #declare BM_LA_E2W = ",BM_LA_E2W,";\n")
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#write (file, " #declare BM_RL_H2K = ",BM_RL_H2K,";\n")
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#write (file, " #declare BM_RL_K2A = ",BM_RL_K2A,";\n")
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#write (file, " #declare BM_LL_H2K = ",BM_LL_H2K,";\n")
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#write (file, " #declare BM_LL_K2A = ",BM_LL_K2A,";\n")
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#write (file, " #declare BM_RF_Rot = ",BM_RF_Rot,";\n")
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#write (file, " #declare BM_LF_Rot = ",BM_LF_Rot,";\n")
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#write (file, " #declare BM_Toe_Angle = ",BM_Toe_Angle,";\n")
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#write (file, " #declare BM_RH_Rot = ",BM_RH_Rot,";\n")
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#write (file, " #declare BM_LH_Rot = ",BM_LH_Rot,";\n\n")
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#write (file, "// If you wish to use a predefined hand be sure to include\n",
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"// bm_hands.inc and then set BM_Pose_RHand/LHand to the array\n",
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"// entry number (0 being the first entry). Otherwise set them \n",
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"// to -1 and use the finger positions defined below\n\n")
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#write (file, " #declare BM_Pose_RHand = ",BM_Pose_RHand,";\n")
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#write (file, " #declare BM_Pose_LHand = ",BM_Pose_LHand,";\n\n")
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#write (file, " #declare BM_RFP_Pos = ",BM_RFP_Pos,";\n")
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#write (file, " #declare BM_RFR_Pos = ",BM_RFR_Pos,";\n")
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#write (file, " #declare BM_RFM_Pos = ",BM_RFM_Pos,";\n")
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#write (file, " #declare BM_RFI_Pos = ",BM_RFI_Pos,";\n")
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#write (file, " #declare BM_RFT_Pos = ",BM_RFT_Pos,";\n")
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#write (file, " #declare BM_LFP_Pos = ",BM_LFP_Pos,";\n")
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#write (file, " #declare BM_LFR_Pos = ",BM_LFR_Pos,";\n")
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#write (file, " #declare BM_LFM_Pos = ",BM_LFM_Pos,";\n")
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#write (file, " #declare BM_LFI_Pos = ",BM_LFI_Pos,";\n")
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#write (file, " #declare BM_LFT_Pos = ",BM_LFT_Pos,";\n")
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#write (file, " #declare BM_Hair_Rot = ",BM_Hair_Rot,";\n")
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#write (file, " #declare BM_Hair_Arch = ",BM_Hair_Arch,";\n")
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#write (file, " #declare BM_Hair_Thck = ",BM_Hair_Thck,";\n")
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#write (file, " #declare BM_Hair_Line = ",BM_Hair_Line,";\n")
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#write (file, " #declare BM_Hair_LDpth = ",BM_Hair_LDpth,";\n")
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#write (file, " #declare BM_Hair_Wght = ",BM_Hair_Wght,";\n")
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#write (file, " #declare BM_Hair_Hght = ",BM_Hair_Hght,";\n")
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#write (file, " #declare BM_Hair_Length = ",BM_Hair_Length,";\n")
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#write (file, " #declare BM_Hair_Curl = ",BM_Hair_Curl,";\n\n")
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#write (file, " #declare BM_PoseNo = -1;\n\n")
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#write (file, "// End of File")
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#fclose file
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#ifdef (Costume)
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#include Costume
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#end
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#declare BM_PoseNo=-1;
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Blob_Man(BM_Gender,0)
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#else
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/****************************************************************
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Use Pre-Defined Poses
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*****************************************************************/
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#include "bm_pose.inc"
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#ifdef (Costume)
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#include Costume
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#end
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Blob_Man(BM_Gender,0)
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#end
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/****************************************************************
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Lights, Camera and Setting
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*****************************************************************/
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camera{location <0,-40,-100> orthographic look_at <0,-40,0> }
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light_source{<-200,200,-200> rgb <1,.9,.5> }
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light_source{< 400,400,-200> rgb <.2,.4,.8> shadowless }
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light_source{<-200,200,-200> rgb .7 shadowless }
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light_source{< 100, 50,-150> rgb .5 shadowless }
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light_source{< 100,-50,-150> rgb .3 shadowless }
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light_source{<-100,-50,-150> rgb .1 shadowless }
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background {rgb Background}
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/****************************************************************
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The Models
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****************************************************************/
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object {BlobMan translate x*-15 no_shadow}
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object {BlobMan rotate y*180 translate x* 45 no_shadow}
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object {BlobMan rotate y* 90 translate x*-45 no_shadow}
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object {BlobMan rotate y*-90 translate x* 15 no_shadow}
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object {BlobMan rotate x*-90 translate y*-75 translate x*-15 no_shadow}
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object {BlobMan rotate y*180 rotate x*90 translate y*-75 translate x* 45 no_shadow}
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text {
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ttf
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"crystal.ttf",
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#if (BM_Gender=0)
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#ifdef (Costume)
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concat ("Blob Man v4.0 - ",Costume),
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#else
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"Blob Man v4.0",
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#end
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#else
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#ifdef (Costume)
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concat ("Blob Lady v4.0 - ",Costume),
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#else
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"Blob Lady v4.0",
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#end
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#end
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.1,
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0
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translate <-11.5,1.5,0>
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pigment {rgb 1}
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finish {ambient 1}
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no_shadow
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scale 6
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}
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// EOF
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