3d/pr/schneller_kreuzer/schneller_kreuzer.pov

114 lines
1.4 KiB
POVRay

#include "T_arkonstahl.pov"
#include "huelle.pov"
#if (1)
#include "deck_20.pov"
#include "deck_19.pov"
#include "deck_18.pov"
#include "deck_17.pov"
#include "deck_16.pov"
#include "deck_15.pov"
#include "deck_14.pov"
#end
#include "deck_13.pov"
#include "deck_12.pov"
#include "deck_11.pov"
#include "ringwulst.pov"
#include "deck_08.pov"
#include "deck_07.pov"
#include "deck_06.pov"
#include "deck_05.pov"
#include "deck_04.pov"
#include "deck_03.pov"
#include "deck_02.pov"
#include "deck_01.pov"
#include "landestuetze.pov"
#declare schneller_kreuzer =
union {
object {
deck_20
}
object {
deck_19
}
object {
deck_18
}
object {
deck_17
}
object {
deck_16
}
object {
deck_15
}
object {
deck_14
}
object {
deck_13
}
object {
deck_12
}
object {
deck_11
}
object {
ringwulst
}
object {
deck_08
}
object {
deck_07
}
object {
deck_06
}
object {
deck_05
}
object {
deck_04
}
object {
deck_03
}
object {
deck_02
}
object {
deck_01
}
#if (0)
intersection {
object {
huelle
}
#ifdef (SCHNITT_1)
box {
<-100, -50, -100>
< 100, 15, 100>
}
#end
}
#end
#local i = 0;
#while (i < 12)
#local ss = 1;
#if (SCHNITT_1 & (i >= 4 & i <= 5))
#local ss = 0;
#end
#if (ss)
object {
landestuetze
rotate <0, i * 30, 0>
}
#end
#local i = i + 1;
#end
}