3d/pr/schneller_kreuzer/deck_02.pov

46 lines
652 B
POVRay

#include "huelle.pov"
#include "landestuetze.pov"
#declare deck_02 =
union {
intersection {
union {
difference {
object { huelle }
#ifdef (SCHNITT_1)
box {
<-50, 45, -50>
< -0.1, 50, -0.1>
}
#end
#local i = 0;
#while (i < 12)
object {
landestuetze_neg
rotate <0, i * 30, 0>
}
#local i = i + 1;
#end
texture { T_arkonstahl }
}
}
box {
<-50, -44, -50>
< 50, -40, 50>
}
}
// AG
cylinder {
<0, -44, 0>, <0, -40, 0>, 2
}
// Deck
cone {
<0, -44.2, 0>, 23,
<0, -43.8, 0>, 24
}
texture { T_arkonstahl }
}