3d/pr/schneller_kreuzer/feldschirm_projektor_v.pov

98 lines
1.7 KiB
POVRay

#include "metals.inc"
#local r1 = 41.0;
#declare feldschirm_projektor_v =
union {
intersection {
union {
difference {
sphere {
<0, 0, 0>, r1
}
sphere {
<0, 0, 0>, r1-0.5
}
}
difference {
sphere {
<0, 0, 0>, r1-1.0
}
sphere {
<0, 0, 0>, r1-1.5
}
}
difference {
sphere {
<0, 0, 0>, r1-2.0
}
sphere {
<0, 0, 0>, r1-2.5
}
}
texture { pigment { rgb < 0.2, 0.2, 0.4 > } }
}
cone {
<0,0,0>, 0
<0, -50, 0>, 5
scale <0.5, 1, 1>
rotate <0, 0, 18>
texture { pigment { rgb < 0.2, 0.2, 0.2 > } }
}
}
intersection {
cone {
<0,0,0>, 0
<0, -50, 0>, 1
scale <1, 1, 0.5>
rotate <0, 0, 18>
texture { pigment { rgb < 1.2, 0.2, 0.2 > } }
}
cone {
<0, -35.2, 0>, 15,
<0, -39.8, 0>, 15
}
}
#local fsp_t = r1 - 3.2;
cone {
<-4, -fsp_t, 0>, fsp_t/50 * 0.5
< 0, -fsp_t, 0>, fsp_t/50 * 0.5
scale <1, 1, 1>
rotate <0, 0, 18>
texture { pigment { rgb < 1.2, 0.2, 0.2 > } }
}
#local fsp_x = 9.0;
#local fsp_y = -40;
sphere {
<(fsp_x-0.5), (fsp_y+3.8), 0>, 1
texture { T_Copper_3D }
}
cone {
<-0, 3.6, 0>, 1
<-0, 0, 0>, 1.5
matrix <
1, 0, 0,
-0.5/3.6, 1, 0,
0, 0, 1,
0, 0, 0
>
translate <fsp_x, (fsp_y+0.2), 0>
texture { pigment { rgb < 1, 0.9, 1 > } }
}
cone {
<(fsp_x-0.5), (fsp_y+2), -3>, 0.5
<(fsp_x-0.5), (fsp_y+2), +3>, 0.5
texture { pigment { rgb < 1, 0.8, 1 > } }
}
sphere {
<(fsp_x-0.5), (fsp_y+2), -3>, 0.6
texture { T_Copper_3D }
}
sphere {
<(fsp_x-0.5), (fsp_y+2), +3>, 0.6
texture { T_Copper_3D }
}
}