3d/pr/star/test-hangars.pov

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POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
<-200, 200, -200>
color White
}
camera {
location <-160, 41, -20>
look_at <-0, 41, -0>
}
#include "Hangar_Schotts.pov"
object { Hangar_Schotts }
//plane {
// <0, 1, 0>, 0.3
// pigment {
// checker color White*0.7, color White*0.5
// }
//}