3d/pr/star/test-Impulsgeschuetz.pov

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POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
camera {
//location <-0, 100, 130>
//location <0, 0, 30>
location <5, 5, 10>
look_at <0, 0, 5>
//location <20, 17, 60>
//look_at <0, 17, 20>
}
light_source {
<100, 100, 0> color White
}
light_source {
<0, 50, 0> color White
}
#declare Ynkelonium_Texture =
texture {pigment {color Salmon}}
#include "Impulsgeschuetz.pov"
object { Impulsgeschuetz }