32 lines
601 B
POVRay
32 lines
601 B
POVRay
#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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#include "stones.inc"
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.5, 0.5, 0.5>
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}
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camera {
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//location <-0, 100, 130>
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//location <0, 0, 30>
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location <5, 5, 10>
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look_at <0, 0, 5>
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//location <20, 17, 60>
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//look_at <0, 17, 20>
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}
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light_source {
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<100, 100, 0> color White
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}
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light_source {
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<0, 50, 0> color White
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}
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#declare Ynkelonium_Texture =
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texture {pigment {color Salmon}}
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#include "Impulsgeschuetz.pov"
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object { Impulsgeschuetz }
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