620 lines
9.4 KiB
POVRay
620 lines
9.4 KiB
POVRay
#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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#include "metals.inc"
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#include "glass.inc"
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#include "ynkelonium_texture.pov"
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#include "T_BlackMetal.pov"
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#include "Hypertrop.pov"
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#declare Hull =
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difference {
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union {
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difference {
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sphere { <0,0,0>, 100
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}
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cone {
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<0, -10, 0>, 101,
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<0, +10, 0>, 101
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}
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}
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union {
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torus {
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98.5, 1
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}
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cone {
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<0, -1, 0>, 98.5
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<0, 1, 0>, 98.5
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}
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translate <0, -10, 0>
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}
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union {
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torus {
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98.5, 1
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}
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cone {
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<0, -1, 0>, 98.5
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<0, 1, 0>, 98.5
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}
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translate <0, +10, 0>
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}
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}
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// obere Hangars
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#declare i = 0
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#while (i < 360)
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superellipsoid {
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<0.25, 0.25>
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scale <17, 8.5, 25>
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translate <0, 41.5, 80>
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rotate <0, i, 0>
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}
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#declare i = i + 45
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#end
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// Mannschleusen
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#declare i = 0
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#while (i < 360)
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superellipsoid {
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<0.25, 0.25>
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scale <4, 2, 4>
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translate <0, -40, 92>
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rotate <0, i, 0>
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}
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#declare i = i + 45
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#end
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// untere Hangars
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#declare i = 0
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#while (i < 360)
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superellipsoid {
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<0.25, 0.25>
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scale <10, 5, 25>
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translate <0, -64, 65>
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rotate <0, i, 0>
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}
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#declare i = i + 45
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#end
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object {
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Hypertrop_Neg
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translate <0, -100, 0>
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}
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// Deck 16 und Panoramafenster
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intersection {
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sphere {
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<0, 0, 0> 98.5
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}
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cone {
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<0, 79, 0>, 98.5
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<0, 89, 0>, 98.5
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}
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texture {
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pigment {
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color White
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}
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}
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}
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#declare i = 0
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#while (i < 360)
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#declare j = 10
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#while (j <= 50)
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cone {
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<0, 80, 58>, 1
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<0, 80, 62>, 1
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rotate <0, i+j, 0>
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}
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#declare j = j + 5
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#end
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#declare i = i + 60
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#end
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texture {
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Ynkelonium_Texture
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}
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}
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#include "Hangar_Schotts.pov"
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#declare Urwa =
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difference {
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intersection {
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cone {
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<-6, 0, 22>, 24
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<+6, 0, 22>, 24
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texture { pigment { color White }}
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}
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box {
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<-5.99, -11, -2>
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< 5.99, 11, 10>
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texture { pigment { color Blue }}
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}
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}
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#declare i = 0
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#while (i < 5)
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prism {
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conic_sweep
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linear_spline
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0.5 1
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5
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<-3, -0.5>, <-0.5, -0.5>, <-0.5, 0.5>, <-3, 0.5>, <-3, -0.5>
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scale <1, 4, 1>
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rotate <-90, 0, 0>
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translate <0, i * 1.5 - 6, 2>
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texture { pigment { color Red }}
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}
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prism {
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conic_sweep
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linear_spline
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0.5 1
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5
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<5, -0.5>, <0.5, -0.5>, <0.5, 0.5>, <5, 0.5>, <5, -0.5>
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scale <1, 4, 1>
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rotate <-90, 0, 0>
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translate <0, i * 1.5 - 6, 2>
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texture { pigment { color Green }}
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}
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#declare i = i + 1
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#end
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}
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#declare Vhs_pol =
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blob {
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threshold 0.65
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cylinder {
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<0, -8, 0>, <0, 8, 0>, 2.5, 1
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}
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cylinder {
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<0, -3, -1>, <0, 5, 0>, 2.5, 1
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}
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cylinder {
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<0, -3, -2>, <0, -3, 0>, 2.5, 1
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}
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texture { pigment { color White }}
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}
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#declare Vhs =
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union {
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object {
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Vhs_pol
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scale <1, 1, 2>
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translate <-7.5, 0, 0>
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}
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object {
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Vhs_pol
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scale <1, 1, 3>
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translate <-2.5, 0, 0>
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}
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object {
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Vhs_pol
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scale <1, 1, 3>
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translate <2.5, 0, 0>
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}
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object {
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Vhs_pol
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scale <1, 1, 2>
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translate <7.5, 0, 0>
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}
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box {
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<-12, -10, 0>, <12, 10, 1>
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texture { pigment { color 0.2 * White }}
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}
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}
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#declare Prallfeldprojektor =
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union {
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superellipsoid {
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<0.25, 0.25>
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scale <2, 8, 4>
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translate <-10, 0, 0>
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texture { pigment { color Yellow }}
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}
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superellipsoid {
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<0.25, 0.25>
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scale <2, 8, 4>
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translate <10, 0, 0>
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texture { pigment { color Yellow }}
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}
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superellipsoid {
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<0.25, 0.25>
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scale <6, 8, 4>
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translate <0, 0, 0>
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texture { pigment { color Yellow }}
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}
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cone {
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<-10, 6, -2>, 2
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< 10, 6, -2>, 2
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texture { T_BlackMetal }
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}
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cone {
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<-10, 2, -2>, 2
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< 10, 2, -2>, 2
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texture { T_BlackMetal }
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}
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cone {
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<-10, -2, -2>, 2
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< 10, -2, -2>, 2
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texture { T_BlackMetal }
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}
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cone {
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<-10, -6, -2>, 2
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< 10, -6, -2>, 2
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texture { T_BlackMetal }
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}
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}
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#declare GJ1 =
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union {
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cone {
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<0, 0, 4>, 4,
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<0, 6, 4>, 4
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texture { pigment { color Green }}
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}
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cone {
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<-4, 2, 1>, 1
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<+4, 2, 1>, 1
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}
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difference {
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cone {
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<0, 2, -2>, 2
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<0, 2, 2>, 1
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}
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cone {
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<0, 2, -2.01>, 1.95
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<0, 2, 2>, 0.90
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}
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}
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sphere {
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<0, 2, -1>, 1.4
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}
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texture { pigment { color 1 * White }}
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}
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#declare GJ2 =
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union {
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difference {
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box {
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<-12, 4, 0.01>, <12, 8, 4>
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}
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cone {
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<-10, 4, 0>, 2
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<-10, 4, 4>, 2
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}
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cone {
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<+10, 4, 0>, 2
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<+10, 4, 4>, 2
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}
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box {
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<-10, 2, 0>, <10, 6, 4>
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}
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}
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box {
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<-12, 8, 0.01>, <12, 10, 4>
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texture { T_BlackMetal}
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}
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texture { pigment { color 1 * Yellow }}
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}
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#declare GJ3 =
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union {
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difference {
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cone {
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<0, 10, 2>, 2
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<0, 20, -3.0>, 3.6
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texture { T_Winebottle_Glass }
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}
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cone {
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<0, 10, 2>, 1.7
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<0, 20.1, -3.0>, 3.4
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texture { T_Winebottle_Glass }
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}
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cone {
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<-4, 22, -10>, 10
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< 4, 22, -10>, 10
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texture { pigment { color 1 * Blue }}
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}
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}
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sphere {
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<0, 0, 0>, 1
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scale <2, 1, 2>
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translate <2, 14, -4>
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texture { pigment { color 1 * Yellow }}
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}
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sphere {
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<0, 0, 0>, 1
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scale <2, 1, 2>
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translate <-2, 14, -4>
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texture { pigment { color 1 * Yellow }}
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}
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sphere {
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<0, 0, 0>, 1
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scale <1, 2, 1>
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rotate <-26.5, 0, 0>
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translate <0, 15, -0.5>
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texture { pigment { color 1 * Yellow }}
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}
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}
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#declare Gravojet =
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union {
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// box {
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// <-12, 3, 0>, <12, 20, 4>
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// texture { pigment { color 0.2 * White }}
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// }
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object {
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GJ1
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translate <-8, 0, 0>
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}
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object {
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GJ1
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translate < 0, 0, 0>
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}
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object {
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GJ1
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translate <+8, 0, 0>
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}
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object {
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GJ2
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}
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object {
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GJ3
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}
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}
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#declare Paratron =
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union {
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superellipsoid {
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<0.5, 0.1>
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scale <6, 3, 0.5>
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texture { pigment { color 1 * Yellow }}
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}
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cone {
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<-3, 0, -2>,2,
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<-3, 0, 2>,2
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texture { T_BlackMetal }
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}
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cone {
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<+3, 0, -2>,2,
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<+3, 0, 2>,2
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texture { T_BlackMetal }
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}
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}
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#declare Strut_Ext = 1
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#include "strut.pov"
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#include "Hyperfunk.pov"
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#include "../tfk/tfk1.pov"
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#include "Impulsgeschuetz.pov"
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#include "Traktorstrahler.pov"
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#declare star =
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union {
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object {
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Hull
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}
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#declare i = 0
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#while (i < 360)
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object {
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Urwa
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translate <0, 0, -100>
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rotate <0, i, 0>
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}
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#declare i = i + 20
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#end
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#declare i = 10
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#while (i < 360)
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object {
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Vhs
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translate <0, 0, -95>
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rotate <0, i, 0>
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}
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#declare i = i + 60
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#end
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#declare i = 30
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#while (i < 360)
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object {
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Prallfeldprojektor
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translate <0, 0, -95>
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rotate <0, i, 0>
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}
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#declare i = i + 60
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#end
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#declare i = 50
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#while (i < 360)
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object {
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Gravojet
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translate <0, -10, -100>
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rotate <0, i, 0>
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}
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#declare i = i + 60
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#end
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#declare i = 0
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#while (i < 360)
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object {
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Paratron
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translate <0, 0, -100>
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rotate <13.6, 0, 0>
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rotate <0, i, 0>
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}
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object {
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Paratron
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translate <0, 0, -100>
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rotate <-13.6, 0, 0>
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rotate <0, i, 0>
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}
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#declare i = i + 20
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#end
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#declare i = 0
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#while (i < 360)
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object {
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Strut
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translate <0, -96, 34>
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rotate <0, i, 0>
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}
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#declare i = i + 60
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#end
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object {
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Hangar_Schotts
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}
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object {
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Hypertrop
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translate <0, -100, 0>
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}
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union {
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difference {
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cone {
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<0, -90, 25>, 3
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<0, -105, 25>, 3
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}
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cone {
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<0, -90, 25>, 2.8
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<0, -105, 25>, 2.8
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}
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texture {
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Ynkelonium_Texture
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}
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}
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cone {
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<0, -109.5, 25>, 3
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<0, -109.7, 25>, 3
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texture {
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Ynkelonium_Texture
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}
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}
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cone {
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<0, -105.0, 25+2.9>, 0.1
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<0, -109.5, 25+2.9>, 0.1
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texture { pigment { color Yellow }}
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}
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cone {
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<0, -105.0, 25-2.9>, 0.1
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<0, -109.5, 25-2.9>, 0.1
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texture { pigment { color Yellow }}
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}
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cone {
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<-2.9, -105.0, 25>, 0.1
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<-2.9, -109.5, 25>, 0.1
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texture { pigment { color Yellow }}
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}
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cone {
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<+2.9, -105.0, 25>, 0.1
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<+2.9, -109.5, 25>, 0.1
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texture { pigment { color Yellow }}
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}
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}
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object {
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Hyperfunk
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translate <0, 100, 0>
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}
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union {
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sphere {
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<0, 0, 0>, 1
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texture { pigment { color Yellow }}
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scale <1, 2, 0.5>
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translate <0, 92, 40>
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}
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sphere {
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<0, 0, 0>, 1
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texture { pigment { color Yellow }}
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scale <1, 2, 0.5>
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translate <0, 92, 40>
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rotate <0, 120, 0>
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}
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sphere {
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<0, 0, 0>, 1
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texture { pigment { color Yellow }}
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scale <1, 2, 0.5>
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translate <0, 92, 40>
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rotate <0, -120, 0>
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}
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}
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//#declare G_y 85
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//#declare G_r 52
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#declare G_y = 80
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#declare G_r = 60
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object {
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TFK1
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translate <0, G_y, G_r>
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}
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object {
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TFK1
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translate <0, G_y, G_r>
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rotate <0, 120, 0>
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}
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object {
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TFK1
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translate <0, G_y, G_r>
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rotate <0, 240, 0>
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}
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object {
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Impulsgeschuetz
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translate <0, G_y, G_r>
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rotate <0, 60, 0>
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}
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object {
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Impulsgeschuetz
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translate <0, G_y, G_r>
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rotate <0, 180, 0>
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}
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object {
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Impulsgeschuetz
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translate <0, G_y, G_r>
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rotate <0, 300, 0>
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}
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#declare i = 0
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#while (i < 360)
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object {
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Impulsgeschuetz
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scale <0.4, 0.4, 0.6>
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translate <0, -50, 86>
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rotate <0, i, 0>
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}
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#declare i = i + 45
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#end
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light_source {
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<0, 88, 0>
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color White
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}
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// Traktorstrahler
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#declare i = 20
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#while (i < 360)
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object {
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Traktorstrahler
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translate <0, 0, 99.5>
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rotate <36, i, 0>
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rotate <0, i, 0>
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}
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#declare i = i + 45
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#end
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translate <0, 110, 0>
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}
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