3d/pr/schneller_kreuzer/rounded_box.pov

114 lines
1.7 KiB
POVRay

#macro rounded_box(C1, C2, R)
merge {
box {
C1 + <R, R, 0>
C2 - <R, R, 0>
}
box {
C1 + <R, 0, R>
C2 - <R, 0, R>
}
box {
C1 + <0, R, R>
C2 - <0, R, R>
}
cylinder {
<C1.x + R, C1.y + R, C1.z + R>
<C1.x + R, C1.y + R, C2.z - R>
R
}
cylinder {
<C1.x + R, C2.y - R, C1.z + R>
<C1.x + R, C2.y - R, C2.z - R>
R
}
cylinder {
<C2.x - R, C1.y + R, C1.z + R>
<C2.x - R, C1.y + R, C2.z - R>
R
}
cylinder {
<C2.x - R, C2.y - R, C1.z + R>
<C2.x - R, C2.y - R, C2.z - R>
R
}
cylinder {
<C1.x + R, C1.y + R, C1.z + R>
<C1.x + R, C2.y - R, C1.z + R>
R
}
cylinder {
<C1.x + R, C1.y + R, C2.z - R>
<C1.x + R, C2.y - R, C2.z - R>
R
}
cylinder {
<C2.x - R, C1.y + R, C1.z + R>
<C2.x - R, C2.y - R, C1.z + R>
R
}
cylinder {
<C2.x - R, C1.y + R, C2.z - R>
<C2.x - R, C2.y - R, C2.z - R>
R
}
cylinder {
<C1.x + R, C1.y + R, C1.z + R>
<C2.x - R, C1.y + R, C1.z + R>
R
}
cylinder {
<C1.x + R, C1.y + R, C2.z - R>
<C2.x - R, C1.y + R, C2.z - R>
R
}
cylinder {
<C1.x + R, C2.y - R, C1.z + R>
<C2.x - R, C2.y - R, C1.z + R>
R
}
cylinder {
<C1.x + R, C2.y - R, C2.z - R>
<C2.x - R, C2.y - R, C2.z - R>
R
}
sphere {
<C1.x + R, C1.y + R, C1.z + R>
R
}
sphere {
<C1.x + R, C1.y + R, C2.z - R>
R
}
sphere {
<C1.x + R, C2.y - R, C1.z + R>
R
}
sphere {
<C1.x + R, C2.y - R, C2.z - R>
R
}
sphere {
<C2.x - R, C1.y + R, C1.z + R>
R
}
sphere {
<C2.x - R, C1.y + R, C2.z - R>
R
}
sphere {
<C2.x - R, C2.y - R, C1.z + R>
R
}
sphere {
<C2.x - R, C2.y - R, C2.z - R>
R
}
}
#end