221 lines
4.0 KiB
POVRay
221 lines
4.0 KiB
POVRay
#include "colors.inc"
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#include "metals.inc"
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#declare eps = 1e-6;
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.5, 0.5, 0.5>
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}
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background { color rgb<0.2, 0.4, 0.8> }
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light_source {
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<+200, 200, -00>
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color White
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}
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light_source {
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<-200, 120, -171>
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color White*0.5
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}
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camera {
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location <-60, 12, -40>
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look_at <40, 10, 0>
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angle 30
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}
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// #declare schlot = union {
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// #local h = 0;
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// #while (h < 40)
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// #local aa = 0;
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// #while (aa < 360)
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// box {
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//
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// }
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// #local aa += 20
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// #end
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// #local h = h + 0.2
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// #end
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// }
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#declare schlot =
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union {
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difference {
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cone {
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<0, 0, 0> 1.5
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<0, 40, 0> 1.2
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}
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cone {
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<0, 0-eps, 0> 1.2
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<0, 40+eps, 0> 0.94
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}
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pigment {
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color White
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}
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}
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#local h = 0;
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#while (h < 40)
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#local aa = 0;
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#local rr = 1.52 - h * .3 / 40;
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#local w = rr * 6 * 20 / 360; // 6 = a bit less then 2pi
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#while (aa < 360)
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box {
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<rr, h, w/2>, <rr - 0.3, h + 0.18, -w/2>
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texture { pigment {color Red} }
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rotate <0, aa + h * 50, 0>
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}
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#local aa = aa + 20;
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#end
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#local h = h + 0.2;
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#end
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}
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#declare foerderband =
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union {
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union {
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cylinder {<0, 0, -1>, <20, 0, -1>, 0.1 }
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cylinder {<0, 0, +1>, <20, 0, +1>, 0.1 }
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sphere {< 0, 0, -1>, 0.1 }
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sphere {<20, 0, -1>, 0.1 }
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sphere {< 0, 0, +1>, 0.1 }
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sphere {<20, 0, +1>, 0.1 }
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#local xx = 0;
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#while (xx <= 20)
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cylinder { <xx, 0, -0.9>, <xx, 0, +0.9>, 0.2 }
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#local xx = xx + 1;
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#end
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union {
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box {
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<0, 0.2, -0.8>, <20, 0.21, +0.8>
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}
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box {
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<0, -0.2, -0.8>, <20, -0.21, +0.8>
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}
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intersection {
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cylinder { <0, 0, -0.8>, <0, 0, +0.8>, 0.21 }
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box { <-0.21, -0.21, -0.8>, <0, +0.21, +0.8> }
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}
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intersection {
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cylinder { <0, 0, -0.8>, <0, 0, +0.8>, 0.21 }
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box { <+0.21, -0.21, -0.8>, <0, +0.21, +0.8> }
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translate <20, 0, 0>
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}
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pigment { color <0.5, 0.5, 0.5> }
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}
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pigment { color <0.7, 0.7, 0.7> }
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rotate <0, 0, -30>
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}
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union {
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#local xx = sqrt(20*20 - 10*10);
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cylinder {
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<xx, -10, -1>, <xx, -10.5, -1>, 0.1
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}
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cylinder {
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<xx, -10, +1>, <xx, -10.5, +1>, 0.1
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}
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pigment { color <0.7, 0.7, 0.7> }
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rotate <0, 0, -30>
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}
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}
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#declare fabrik =
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union {
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difference {
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union {
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box {
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<1.5, 0, -5>, <30, 15, 15>
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}
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prism {
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linear_spline
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1.5, 30
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4
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<15, -5>, <15, 15>, <20, 5>, <15, -5>
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matrix <
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0, 1, 0,
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1, 0, 0,
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0, 0, 1,
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0, 0, 0
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>
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}
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}
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union {
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// Fenster
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#local xx = 6;
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#while (xx < 30)
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box {<xx, 2, -5-eps>, <xx + 2, 6, 15+eps>}
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cylinder { <xx + 1, 6, -5-eps>, <xx + 1, 6, 15+eps>, 1}
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box {<xx, 9, -5-eps>, <xx + 2, 13, 15+eps>}
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cylinder { <xx + 1, 13, -5-eps>, <xx + 1, 13, 15+eps>, 1}
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#local xx = xx + 4;
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#end
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// Tuer
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box {<30+eps, 0, 3>, <29-eps, 3, 7>}
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cylinder { <30+eps, 3, 5>, <29- eps, 3, 5>, 2}
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// Innenraum
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box {
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<2.0, 0, -4>, <29, 15, 14>
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}
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// Durchlaesse fuer Foerderbander
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box {<30+eps, 10, -3.2>, <29-eps, 11.5, -0.8>}
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box {<30+eps, 10, 13.2>, <29-eps, 11.5, 10.8>}
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}
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pigment {
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brick
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brick_size <0.5, 0.2, 0.5>
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mortar 0.02
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}
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}
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object {
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foerderband
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translate <29, 10.5, -2>
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}
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object {
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foerderband
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translate <29, 10.5, +12>
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}
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union {
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// Tuer
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box {<-0.05, 0, 3>, <0.05, 3, 7>}
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cylinder { <-0.05, 3, 5>, <0.05, 3, 5>, 2}
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translate <29.5, 0, 0>
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texture { T_Brass_1B }
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}
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}
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object {
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schlot
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}
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object {
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fabrik
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}
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cone {
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<56, 0, -2>, 10, <56, 5, -2>, 0
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texture {
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pigment { color <0.5, 0.5, 0.2> }
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}
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}
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cone {
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<56, 0, 12>, 10, <56, 5, 12>, 0
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texture {
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pigment { color <0.2, 0.2, 0.2> }
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}
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}
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box {
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<-10, 0, -20>, <70, 0.01, +30>
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texture {
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pigment { color <0.3, 0.3, 0.2> }
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}
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}
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plane {
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<0, 1, 0>
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0
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pigment {
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color <0.2, 0.8, 0>
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}
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}
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