3d/pr/schneller_kreuzer/test-deck_07.pov

106 lines
1.4 KiB
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
#local LANDESTUETZEN = 0;
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-200, 200, -200>
color White
}
#local CP = <40, 120, 0>;
light_source {
CP
color White*0.5
}
camera {
orthographic
location CP
look_at <40, 40.0, 0>
angle 20
}
#include "huelle.pov"
#include "deck_07.pov"
#include "deck_05.pov"
union {
object {
deck_07
}
object {
deck_05
}
cylinder {
<100, -43, -100>,
<100, -43, +100>,
0.2
pigment { color <1, 1, 1> }
}
cylinder {
<100, -44, -100>,
<100, -44, +100>,
0.2
pigment { color <1, 1, 0> }
}
cylinder {
<100, -45, -100>,
<100, -45, +100>,
0.2
pigment { color <1, 0, 0> }
}
cylinder {
<100, -40, 0>,
<100, -55, 0>,
0.2
pigment { color <1, 0, 0> }
}
translate <0, 55, 0>
}
cylinder {
<0, 0, 0>,
<0, -1, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
}
/*
cone {
<0, 0, 0>, 0
<1000, 0, 0>, 10
pigment { color <1, 0, 0> }
}
cone {
<0, 0, 0>, 0
<0, 1000, 0>, 10
pigment { color <0, 1, 0> }
}
cone {
<0, 0, 0>, 0
<0, 0, 1000>, 10
pigment { color <0, 0, 1> }
}
*/