3d/pr/ritterschiff/mittelteil.pov

89 lines
1.5 KiB
POVRay

#local R = 1750/2 * M;
#local R1 = 50 * M;
#local L = 3000 * M;
#local W = 500;
#debug concat("M = ", str(M, 0, 0), "\n")
#ifdef (muelltonne)
#declare mittelteil =
union {
lathe {
bezier_spline
12
<0, -30*L/60>
<R/7, -29*L/60>
<R, -23*L/60>
<R, -21*L/60>
<R, -21*L/60>
<R, -10*L/60>
<R, +10*L/60>
<R, +21*L/60>
<R, +21*L/60>
<R, +23*L/60>
<R/7, +29*L/60>
<0, +30*L/60>
texture { pigment { color <0.3, 0.3, 0.3> } }
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, L/3, 0>
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, 0, 0>
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, -L/3, 0>
}
}
#end
#declare mittelteil =
union {
lathe {
bezier_spline
12
<0, -30*L/60>
<16*R/35, -25*L/60>
<R, -15*L/60>
<R, - 5*L/60>
<R, -5*L/60>
<R, -2*L/60>
<R, +2*L/60>
<R, +5*L/60>
<R, + 5*L/60>
<R, +15*L/60>
<16*R/35, +25*L/60>
<0, +30*L/60>
texture { pigment { color <0.3, 0.3, 0.3> } }
}
torus {
22*R/35, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, L/3, 0>
}
torus {
R, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, 0, 0>
}
#if (1)
torus {
45*R/70, R1
texture { pigment { color <0.6, 0.6, 0.6> } }
translate <0, -L/3, 0>
}
#end
rotate <0, 0, 90>
}