115 lines
3.2 KiB
POVRay
115 lines
3.2 KiB
POVRay
// Landing Strut in normal position:
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#include "ynkelonium_texture.pov"
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#declare Half_Sphere =
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intersection {
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sphere { <0, 0, 0>, 1}
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plane { <0, -1, 0>, 0}
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bounded_by { box {<-1, 0, -1>, <1, 1, 1>}}
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}
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#declare Strut =
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union {
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object {
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Half_Sphere
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scale 4.5
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translate <0, 12, 0>
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}
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cone {
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<0, 12, 0>, 4.5
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<0, 0, 0>, 4.5
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}
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superellipsoid {
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<1, 0.25>
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rotate <90, 0, 0>
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scale <6.2, 0.95, 6.2>
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translate <0, -0.95, 0>
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}
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#declare Strut_Y_Off = -1.9 + 8.2 * (1 - Strut_Ext)
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cone {
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<0, 0, 0>, 2.8,
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<0, -4.2, 0>, 2.8
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translate <0, Strut_Y_Off, 0>
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}
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#declare Strut_i = 0
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#while (Strut_i < 360)
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cone {
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<0, -4.2, 2.4>, 0.3
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<0, -4.5, 2.4>, 0.25
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rotate <0, Strut_i, 0>
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translate <0, Strut_Y_Off, 0>
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texture {pigment {color White*0.5}}
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}
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#declare Strut_i = Strut_i + 72
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#end
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#declare Strut_Y_Off = Strut_Y_Off - 4.2 + 1.3 * (1 - Strut_Ext)
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cone {
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<0, 0, 0>, 2.1,
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<0, -1.9, 0>, 2.1
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translate <0, Strut_Y_Off, 0>
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}
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#declare Strut_Y_Off = Strut_Y_Off - 1.9
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#declare Strut_i = 0
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#while (Strut_i < 360)
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cone {
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<0, 1.6, 2.4>, 0.2
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<0, 0.3, 2.4>, 0.2
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rotate <0, Strut_i, 0>
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translate <0, Strut_Y_Off, 0>
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texture {pigment {color White*0.5}}
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}
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cone {
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<0, 0.3, 2.4>, 0.25
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<0, 0, 2.4>, 0.3
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rotate <0, Strut_i, 0>
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translate <0, Strut_Y_Off, 0>
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texture {pigment {color White*0.5}}
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}
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#declare Strut_i = Strut_i + 72
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#end
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cone {
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<0, 0, 0>, 2.7
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<0, -1.9, 0>, 1.9
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translate <0, Strut_Y_Off, 0>
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}
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#declare Strut_Y_Off = Strut_Y_Off - 1.9 - 1.5
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object {
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Half_Sphere
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scale 2.0
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translate <0, Strut_Y_Off, 0>
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texture {pigment {color White*0.25}}
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}
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#declare Strut_i = 0
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#while (Strut_i < 360)
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cone {
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<-0.5, 0, 2.7>, 1.5
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< 0.5, 0, 2.7>, 1.5
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rotate <0, Strut_i, 0>
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translate <0, Strut_Y_Off, 0>
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texture {pigment {color White*0.5}}
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}
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#declare Strut_i = Strut_i + 90
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#end
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superellipsoid {
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<1, 0.25>
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rotate <90, 0, 0>
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scale <6.2, 1.1, 6.2>
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translate <0, Strut_Y_Off-1.1, 0>
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}
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#declare Strut_Y_Off = Strut_Y_Off - 2.2
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#declare Strut_i = 0
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#while (Strut_i < 360)
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superellipsoid {
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<0.25, 0.25>
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scale < 1.3, 0.2, 1.3>
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translate <0, 0, 5.1>
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rotate <0, Strut_i, 0>
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translate <0, Strut_Y_Off, 0>
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texture {pigment {color White}}
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}
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#declare Strut_i = Strut_i + 36
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#end
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texture {Ynkelonium_Texture}
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}
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