55 lines
826 B
POVRay
55 lines
826 B
POVRay
#include "shift.pov"
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#include "huelle.pov"
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#declare deck_01 =
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union {
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intersection {
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union {
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difference {
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object { huelle }
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#ifdef (SCHNITT_1)
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box {
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<-50, 45, -50>
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< -0.1, 50, -0.1>
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}
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#end
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texture { T_arkonstahl }
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}
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}
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box {
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<-50, -50, -50>
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< 50, -44, 50>
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}
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}
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object {
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shift
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rotate <-9, 0, 0>
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translate <0, -48.0, 3>
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rotate <0, 0, 0>
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}
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object {
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shift
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rotate <-9, 0, 0>
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translate <0, -48.0, 3>
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rotate <0, 90, 0>
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}
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object {
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shift
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rotate <-9, 0, 0>
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translate <0, -48.0, 3>
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rotate <0, 180, 0>
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}
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object {
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shift
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rotate <-9, 0, 0>
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translate <0, -48.0, 3>
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rotate <0, 270, 0>
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}
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// AG
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cylinder {
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<0, -50, 0>, <0, -44, 0>, 2
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}
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texture { T_arkonstahl }
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}
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