3d/pr/sol/test-mensch.pov

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743 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<2000, 2000, 2000>
color White
}
camera {
location <0, 1.7, 2>
look_at <0, 1, 0>
}
#declare rand1 = seed(0);
#declare Mensch_Schritt = rand(rand1) * 30 - 15;
#declare Mensch_Farbe_Jacke =
color <rand(rand1), rand(rand1), rand(rand1)>;
#declare Mensch_Farbe_Hose =
color <rand(rand1), rand(rand1), rand(rand1)>;
#include "mensch.pov"
object {
Mensch
}
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}