3d/pr/ritterschiff/test-mittelteil.pov

73 lines
1.1 KiB
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-20000, 20000, -20000>
color White
}
#local CP = <0, -0, -6000>;
light_source {
CP
color White*0.5
}
camera {
location CP
look_at <-0, -0, -0>
angle 32
orthographic
}
#include "mittelteil.pov"
object {
mittelteil
}
#declare gatter =
union {
#local I = -50;
#while (I <= 50)
#switch (mod(I, 10) )
#case (0)
#local Color = color <0, 1, 0>;
#local R = 0.2;
#break;
#case (5)
#case (-5)
#local Color = color <1, 0, 0>;
#local R = 0.15;
#break;
#else
#local Color = color <0, 0, 1>;
#local R = 0.1;
#end
cylinder {
<I, -50, 0>, <I, +50, 0> R
texture {pigment { color Color } }
}
cylinder {
<-50, I, 0>, <+50, I, 0> R
texture {pigment { color Color } }
}
#local I = I + 1;
#end
}
object {
gatter
scale 100
}