3d/glas/test-glas.pov

67 lines
900 B
POVRay

#include "colors.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
<2000, 2000, 2000>
color White
}
#declare Camera_Totale = 1;
//#declare Camera_Frosch = 1;
//#declare Camera_Triebwerk = 1;
//#declare Camera_Pol = 1;
#ifdef (Camera_Frosch)
camera {
location <0, 2, 40>
look_at <0, 8, 0>
angle 40
}
#end
#ifdef (Camera_Pol)
camera {
location <1, 4700, 0>
look_at <0, 1800, 0>
angle 40
}
#end
#ifdef (Camera_Triebwerk)
camera {
location <1650, 1700, 0>
look_at <650, 1500, 0>
}
#end
#ifdef (Camera_Totale)
camera {
location <20, 30, -40>
look_at <0, 10, 0>
angle 40
}
#end
#include "glas.pov"
object {
glas
}
#if (1)
background { color rgb<0.2, 0.4, 0.8> }
plane {
<0, 1, 0>, 0
pigment {
checker color White*0.7, color White*0.5
}
}
#end