3d/pr/sol/sol-ortho.pov

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POVRay

/*
* SOL mit orthographischer Kamera genau von der Seite
*/
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
//ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
<-2000, 2000, -2000>
color White
}
camera {
orthographic
location <0, 0, -10000>
look_at <0, 0, 0>
right <0, 4000, 0>
up <3000, 0, 0>
}
#include "sol.pov"
object {
Sol
}