3d/pr/schneller_kreuzer/test-landestuetze.pov

92 lines
1.2 KiB
POVRay

#include "glass.inc"
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-200, 200, -200>
color White
}
#local CP = <22, -44, -100>;
light_source {
CP
color White*0.5
}
camera {
// orthographic
location CP
look_at <22, -44.0, 0>
angle 40
}
#include "huelle.pov"
#include "landestuetze.pov"
union {
object {
landestuetze
}
}
cylinder {
<0, 0, 0>,
<0, -1, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
translate <0, -55, 0>
}
difference {
cylinder {
<0, 0, -1>
<0, 0, +1>, 50
}
cylinder {
<0, 0, -1.5>
<0, 0, +1.5>, 48
}
object {
landestuetze_neg
}
texture { T_Ruby_Glass }
interior { I_Glass }
}
/*
cone {
<0, 0, 0>, 0
<1000, 0, 0>, 10
pigment { color <1, 0, 0> }
}
cone {
<0, 0, 0>, 0
<0, 1000, 0>, 10
pigment { color <0, 1, 0> }
}
cone {
<0, 0, 0>, 0
<0, 0, 1000>, 10
pigment { color <0, 0, 1> }
}
*/