3d/pr/schneller_kreuzer/test-konturensitz.pov

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682 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-200, 200, -00>
color White
}
light_source {
<-200, 120, -171>
color White*0.5
}
camera {
location <-000, 2, -10>
look_at <-0, 0, -0>
angle 20
}
#include "konturensitz.pov"
object {
konturensitz
}
cylinder {
<0, 0, 0>,
<0, -1, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
}