100 lines
1.3 KiB
POVRay
100 lines
1.3 KiB
POVRay
#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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#include "metals.inc"
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#include "stones.inc"
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#declare SCHNITT_1 = 1; // Quadrant -/*/-
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.1, 0.1, 0.1>
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radiosity {
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distance_maximum 10000
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}
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}
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background { color rgb<0.2, 0.4, 0.8> }
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light_source {
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<-200, 200, +200>
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color White*0.5
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}
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#declare CP = <+0, 1.7, +14.5>;
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light_source {
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CP
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color White*0.9
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}
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camera {
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location CP
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look_at <0, 1.7, 12.5>
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angle 40
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}
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#include "kabine4.pov"
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object {
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kabine4
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}
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cylinder {
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<0, 0, 0>,
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<0, -1, 0>, 1000
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pigment {
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radial
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color_map{
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[0.1 rgb 0.1 ]
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[0.1 White]
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}
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frequency 16
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}
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}
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cone {
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<0, 0, 0>, 0
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<1000, 0, 0>, 10
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pigment { color <1, 0, 0> }
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}
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cone {
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<0, 0, 0>, 0
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<0, 1000, 0>, 10
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pigment { color <0, 1, 0> }
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}
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cone {
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<0, 0, 0>, 0
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<0, 0, 1000>, 10
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pigment { color <0, 0, 1> }
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}
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#local I = 0;
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#while (I < 13)
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#local R = mod(int(I/2), 2);
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#local G = mod(int(I), 2);
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#local B = mod(int(I*2), 2);
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difference {
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cylinder {
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<0, 0, 0>
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<0, 0.001, 0>
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I+0.1
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}
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cylinder {
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<0, 0-eps, 0>
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<0, 0.001+eps, 0>
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I
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}
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texture {
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pigment {
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color rgb <R, G, B>
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}
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}
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}
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#local I = I + 0.5;
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#end
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