3d/pr/ritterschiff/test-sporenschiff.pov

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560 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-20000, 20000, -20000>
color White
}
#local CP = <-2500, 2000, -1500>;
light_source {
CP
color White*0.5
}
camera {
location CP
look_at <-0, 60, -0>
angle 32
}
#include "sporenschiff.pov"
object {
sporenschiff
}