3d/pr/laires_auge/test-laires_auge.pov

38 lines
560 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
//background { color rgb<0.2, 0.4, 0.8> }
light_source {
<2000, 2000, 2000>
color White
}
camera {
location <9, 50, 0>
look_at <9, 5, 0>
angle 30
orthographic
}
#include "laires_auge.pov"
object {
laires_auge
translate <0, 5, 0>
}
plane {
<0, 1, 0>, 0
pigment {
checker color White*0.7, color White*0.5
}
}