114 lines
1.5 KiB
POVRay
114 lines
1.5 KiB
POVRay
#include "colors.inc"
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#include "buckyball.pov"
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.5, 0.5, 0.5>
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}
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light_source {
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<2000, 2000, 2000>
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color White
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}
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#declare Camera_Ortho_pl = 0;
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#declare Camera_Ortho_v1 = 0;
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#declare Camera_Ortho_v2 = 0;
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#declare Camera_Ortho_v3 = 0;
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#declare Camera_Ortho_eq = 0;
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#declare Camera_Persp = 1;
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#if (Camera_Ortho_pl)
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camera {
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location <5, 0, 0>
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look_at <0, 0, 0>
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rotate <0, 0, 90>
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angle 40
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orthographic
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}
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#end
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#if (Camera_Ortho_v1)
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camera {
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location <5, 0, 0>
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look_at <0, 0, 0>
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rotate <0, 0, 90>
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rotate <0, 0, v1>
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rotate <0, 0, 0>
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angle 40
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orthographic
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}
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#end
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#if (Camera_Ortho_v2)
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camera {
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location <5, 0, 0>
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look_at <0, 0, 0>
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rotate <0, 0, 90>
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rotate <0, 0, v2>
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rotate <0, 36, 0>
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angle 40
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orthographic
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}
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#end
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#if (Camera_Ortho_v3)
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camera {
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location <5, 0, 0>
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look_at <0, 0, 0>
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rotate <0, 0, 90>
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rotate <0, 0, v3>
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rotate <0, 0, 0>
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angle 40
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orthographic
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}
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#end
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#if (Camera_Ortho_eq)
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camera {
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location <5, 0, 0>
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look_at <0, 0, 0>
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angle 40
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orthographic
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}
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#end
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#if (Camera_Persp)
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camera {
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location <5, 4, 3>
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look_at <0, 0, 0>
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angle 40
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}
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#end
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object {
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buckyball
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}
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#if (1)
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plane {
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<1, 0, 0>, -10
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pigment {
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checker color White*0.7, color White*0.5
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}
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}
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plane {
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<0, 1, 0>, -10
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pigment {
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checker color White*0.7, color White*0.5
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}
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}
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plane {
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<0, 0, 1>, -10
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pigment {
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checker color White*0.7, color White*0.5
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}
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}
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#end
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