3d/pr/schneller_kreuzer/test-sonden_hangar.pov

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953 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-200, 200, -200>
color White
}
#local CP = <5, 51.7, 10>;
light_source {
CP
color White*0.5
}
camera {
location CP
look_at <11, 1.7, 11>
angle 40
}
#include "sonden_hangar.pov"
object {
sonden_hangar
translate <0, 0, 0>
}
cylinder {
<0, 0, 0>,
<0, -1, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
}
cone {
<0, 0, 0>, 0
<1000, 0, 0>, 10
pigment { color <1, 0, 0> }
}
cone {
<0, 0, 0>, 0
<0, 1000, 0>, 10
pigment { color <0, 1, 0> }
}
cone {
<0, 0, 0>, 0
<0, 0, 1000>, 10
pigment { color <0, 0, 1> }
}