3d/pr/sol/sol.pov

57 lines
698 B
POVRay

#include "sz.pov"
#include "mittelstueck.pov"
#if (defined(Sol_Simple))
#declare Sol =
union {
union {
sphere {
<0, 0, 0>, 1250
}
torus {
1250, 400
}
translate <0, 1250+750, 0>
}
union {
cylinder {
<0, 750, 0>,
<0, -750, 0>,
750
}
torus {
750, 400
}
}
union {
sphere {
<0, 0, 0>, 1250
}
torus {
1250, 400
}
translate <0, -(1250+750), 0>
}
texture {
Ynkelonium_Texture
}
}
#else
#declare Sol =
union {
object {
SZ
translate <0, 750+1250, 0>
}
object {
Mittelstueck
}
object {
SZ
translate <0, -(750+1250), 0>
}
}
#end