3d/pr/sol/test-sol.pov

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POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
//ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-2000, 2000, -2000>
color White
}
camera {
location <-6000, 10000, -1710>
look_at <0, 2500, 0>
}
#include "sol.pov"
object {
Sol
translate <0, 3300, 0>
}
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}