109 lines
1.5 KiB
POVRay
109 lines
1.5 KiB
POVRay
#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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#include "metals.inc"
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#include "stones.inc"
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#declare SCHNITT_1 = 1; // Quadrant -/*/-
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.5, 0.5, 0.5>
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}
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background { color rgb<0.2, 0.4, 0.8> }
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light_source {
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<-200, 200, -200>
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color White
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}
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#local CP = <-100, 50, -100>;
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light_source {
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CP
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color White*0.5
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}
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camera {
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orthographic
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location CP
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look_at <-0, 10, 0>
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angle 20
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}
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#include "huelle.pov"
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#include "deck_03.pov"
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union {
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object {
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deck_03
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}
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#local i = 0;
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#while (i < 12)
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object {
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landestuetze
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rotate <0, i * 30, 0>
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}
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#local i = i + 1;
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#end
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cylinder {
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<100, -43, -100>,
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<100, -43, +100>,
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0.2
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pigment { color <1, 1, 1> }
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}
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cylinder {
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<100, -44, -100>,
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<100, -44, +100>,
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0.2
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pigment { color <1, 1, 0> }
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}
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cylinder {
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<100, -45, -100>,
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<100, -45, +100>,
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0.2
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pigment { color <1, 0, 0> }
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}
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cylinder {
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<100, -40, 0>,
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<100, -55, 0>,
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0.2
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pigment { color <1, 0, 0> }
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}
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translate <0, 55, 0>
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}
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cylinder {
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<0, 0, 0>,
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<0, -1, 0>, 1000
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pigment {
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radial
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color_map{
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[0.1 rgb 0.1 ]
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[0.1 White]
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}
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frequency 16
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}
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}
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/*
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cone {
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<0, 0, 0>, 0
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<1000, 0, 0>, 10
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pigment { color <1, 0, 0> }
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}
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cone {
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<0, 0, 0>, 0
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<0, 1000, 0>, 10
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pigment { color <0, 1, 0> }
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}
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cone {
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<0, 0, 0>, 0
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<0, 0, 1000>, 10
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pigment { color <0, 0, 1> }
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}
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*/
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