524 lines
18 KiB
POVRay
524 lines
18 KiB
POVRay
/*******************************************************
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Persistence of Vision Ray Tracer Scene Description File
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File Name : Body_Part_Viewer.pov
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Version : POV v 3.1 : Blob_Man v4.0
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Desciption: View the inividual body parts of Blob Man
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Use it to check positioning of Limb Objects
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Date : 01 March 2000
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Author : Peter Houston
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Email : houston.graphics@iname.com
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WWW : http://welcome.to/HoustonGraphics
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http://members.xoom.com/HoustonGraph
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********************************************************/
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#include "bmpeople.inc"
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#include "bm_hands.inc"
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/*******************************************************
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Include the Costume Definition File Here
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********************************************************/
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//#include "filname.cdf"
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#ifndef (CDF)
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#declare CDF=false;
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#end
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/*******************************************************
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Body Part Switch Number
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=======================
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1 = Head
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2 = Torso
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3 = Upperarm Right
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4 = Upperarm Left
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5 = Forearm Right
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6 = Forearm Left
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7 = Hand Right
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8 = Hand Left
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9 = Thigh Right
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10 = Thigh Left
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11 = Calf Right
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12 = Calf Left
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13 = Foot Right
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14 = Foot Left
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********************************************************/
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#declare Body_Part_Switch =1;
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#declare BM_Gender=1; // 0=Male 1=Female
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#declare HandPoseNo=0; // Hand Pose as defined in "bm_hands.inc"
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#if (CDF=false) // The following options only apply if no CDF is included (see above)
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#declare BM_Jowls=0; // Jowl Mass Range: 0-3
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#declare BM_Teeth=1; // 0 = No Teeth, 1 = Teeth
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#declare BM_Nose=.5; // Nose Size Range : 0 - 1.25 : Default=0.5
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#declare BM_Jaw=.65; // Jaw Opening
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#declare BM_Mouth=1; // Mouth Size
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#declare BM_MouthShape=1; // + Mouth Corners Up / - Mouth Corners Down
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#end
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#declare ShowXYZ=on; // Places a visible marker at <0,0,0>
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// Please Note that the DeBug variable
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// does not work in this file.
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#declare XYZ= union {cylinder {<-8,0,0><8,0,0>.25 pigment {rgb x}}
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cylinder {<0,-8,0><0,8,0>.25 pigment {rgb y}}
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cylinder {<0,0,-8><0,0,8>.25 pigment {rgb z}}
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}
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#declare BM_RA_S2E= <0,0,0>;
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#declare BM_RA_E2W= <0,0,0>;
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#declare BM_LA_S2E= <0,0,0>;
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#declare BM_LA_E2W= <0,0,0>;
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#declare BM_RL_H2K= <0,0,0>;
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#declare BM_RL_K2A= <0,0,0>;
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#declare BM_LL_H2K= <0,0,0>;
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#declare BM_LL_K2A= <0,0,0>;
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#declare BM_RH_Rot= <0,0,0>;
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#declare BM_LH_Rot= <0,0,0>;
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#declare BM_RF_Rot= <0,0,0>;
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#declare BM_LF_Rot= <0,0,0>;
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#declare BM_Toe_Angle= <0,0,0>;
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#declare BM_Head_Rot= <0,0,0>;
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#declare BM_Neck_Rot= <0,0,0>;
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#declare BM_Torso_Rot= <0,0,0>;
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#declare BM_Toe_Angle=<0,0,0>;
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#declare BM_PoseNo=-1;
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#switch (Body_Part_Switch)
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#case (1)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*2 translate y*2}
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#declare Title="Head"
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#if (ShowXYZ=on)
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#declare BM_Head_Object=union {object {BM_Head_Object} object {XYZ}}
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#end
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#declare BodyPart =
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object {
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bmhead()
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translate y*-5
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scale 2
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}
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#break
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#case (2)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5}
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#declare Title="Torso"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Thigh_Mass=0;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Upperarm_R_Object=object{BM_nul}
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#declare BM_Upperarm_L_Object=object{BM_nul}
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#declare BM_Forearm_R_Object=object{BM_nul}
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#declare BM_Forearm_L_Object=object{BM_nul}
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#declare BM_Thigh_R_Object=object{BM_nul}
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#declare BM_Thigh_L_Object=object{BM_nul}
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#declare BM_Calf_R_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Torso_Object=union {object {BM_Torso_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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scale 1.5
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}
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#break
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#case (3)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5}
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#declare Title="Right Upperarm"
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Thigh_Mass=0;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Torso_Mass=0;
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#declare BM_Abdomen_Mass=0;
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#declare BM_Neck_Mass=0;
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#declare BM_Neck_Object=object{BM_nul}
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#declare BM_Torso_Object=object{BM_nul}
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#declare BM_Abdomen_Object=object{BM_nul}
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#declare BM_Upperarm_L_Object=object{BM_nul}
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#declare BM_Forearm_R_Object=object{BM_nul}
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#declare BM_Forearm_L_Object=object{BM_nul}
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#declare BM_Thigh_R_Object=object{BM_nul}
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#declare BM_Thigh_L_Object=object{BM_nul}
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#declare BM_Calf_R_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#declare BM_Neck_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Upperarm_R_Object=union {object {BM_Upperarm_R_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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translate <9,-5,0>
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scale 1.5
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}
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#break
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#case (4)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5}
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#declare Title="Left Upperarm"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Thigh_Mass=0;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Torso_Mass=0;
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#declare BM_Abdomen_Mass=0;
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#declare BM_Neck_Mass=0;
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#declare BM_Neck_Object=object{BM_nul}
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#declare BM_Torso_Object=object{BM_nul}
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#declare BM_Abdomen_Object=object{BM_nul}
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#declare BM_Upperarm_R_Object=object{BM_nul}
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#declare BM_Forearm_R_Object=object{BM_nul}
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#declare BM_Forearm_L_Object=object{BM_nul}
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#declare BM_Thigh_R_Object=object{BM_nul}
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#declare BM_Thigh_L_Object=object{BM_nul}
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#declare BM_Calf_R_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#declare BM_Neck_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Upperarm_L_Object=union {object {BM_Upperarm_L_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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translate <-9,-5,0>
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scale 1.5
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}
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#break
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#case (5)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5}
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#declare Title="Right Forearm"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Thigh_Mass=0;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Torso_Mass=0;
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#declare BM_Abdomen_Mass=0;
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#declare BM_Neck_Mass=0;
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#declare BM_Neck_Object=object{BM_nul}
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#declare BM_Torso_Object=object{BM_nul}
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#declare BM_Abdomen_Object=object{BM_nul}
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#declare BM_Upperarm_R_Object=object{BM_nul}
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#declare BM_Upperarm_L_Object=object{BM_nul}
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#declare BM_Forearm_L_Object=object{BM_nul}
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#declare BM_Thigh_R_Object=object{BM_nul}
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#declare BM_Thigh_L_Object=object{BM_nul}
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#declare BM_Calf_R_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#declare BM_Neck_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Forearm_R_Object=union {object {BM_Forearm_R_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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translate <9,6,0>
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scale 1.5
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}
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#break
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#case (6)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5}
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#declare Title="Left Forearm"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_R_Thigh_Mass=0;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Torso_Mass=0;
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#declare BM_Neck_Mass=0;
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#declare BM_Neck_Object=object{BM_nul}
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#declare BM_Torso_Object=object{BM_nul}
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#declare BM_Abdomen_Object=object{BM_nul}
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#declare BM_Upperarm_R_Object=object{BM_nul}
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#declare BM_Upperarm_L_Object=object{BM_nul}
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#declare BM_Forearm_R_Object=object{BM_nul}
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#declare BM_Thigh_R_Object=object{BM_nul}
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#declare BM_Thigh_L_Object=object{BM_nul}
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#declare BM_Calf_R_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#declare BM_Neck_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Forearm_L_Object=union {object {BM_Forearm_L_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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translate <-9,12,0>
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scale 1.5
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}
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#break
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#case (7)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*3.5 translate y*3.5}
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#declare Title="Right Hand"
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#if (HandPoseNo>=0)
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#declare BM_RFP_Pos=BM_Hands[HandPoseNo][0];
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#declare BM_RFR_Pos=BM_Hands[HandPoseNo][1];
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#declare BM_RFM_Pos=BM_Hands[HandPoseNo][2];
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#declare BM_RFI_Pos=BM_Hands[HandPoseNo][3];
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#declare BM_RFT_Pos=BM_Hands[HandPoseNo][4];
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#end
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#if (ShowXYZ=on)
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#declare BM_Hand_R_Object=union {object {BM_Hand_R_Object} object {XYZ scale .5}}
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#end
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#declare BodyPart=
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object {
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bmhand(-1)
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translate <9,30,0>
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scale 3.5
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}
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#break
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#case (8)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*3.5 translate y*3.5}
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#declare Title="Left - Hand"
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#if (HandPoseNo>=0)
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#declare BM_LFP_Pos=BM_Hands[HandPoseNo][0];
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#declare BM_LFR_Pos=BM_Hands[HandPoseNo][1];
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#declare BM_LFM_Pos=BM_Hands[HandPoseNo][2];
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#declare BM_LFI_Pos=BM_Hands[HandPoseNo][3];
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#declare BM_LFT_Pos=BM_Hands[HandPoseNo][4];
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#end
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#if (ShowXYZ=on)
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#declare BM_Hand_L_Object=union {object {BM_Hand_L_Object} object {XYZ scale .5}}
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#end
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#declare BodyPart=
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union {
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bmhand(1)
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translate <-9,30,0>
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scale 3.5
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}
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#break
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#case (9)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5 translate y*1.5}
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#declare Title="Right Thigh"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Torso_Mass=0;
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#declare BM_Abdomen_Mass=0;
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#declare BM_Neck_Mass=0;
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#declare BM_Neck_Object=object{BM_nul}
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#declare BM_Torso_Object=object{BM_nul}
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#declare BM_Abdomen_Object=object{BM_nul}
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#declare BM_Upperarm_R_Object=object{BM_nul}
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#declare BM_Upperarm_L_Object=object{BM_nul}
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#declare BM_Forearm_R_Object=object{BM_nul}
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#declare BM_Forearm_L_Object=object{BM_nul}
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#declare BM_Thigh_L_Object=object{BM_nul}
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#declare BM_Calf_R_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#declare BM_Neck_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Thigh_R_Object=union {object {BM_Thigh_R_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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translate <4,18,0>
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scale 1.5
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}
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#break
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#case (10)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5 translate y*1.5}
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#declare Title="Left Thigh"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Thigh_Mass=2;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Torso_Mass=0;
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#declare BM_Neck_Mass=0;
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#declare BM_Neck_Object=object{BM_nul}
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#declare BM_Torso_Object=object{BM_nul}
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#declare BM_Abdomen_Object=object{BM_nul}
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#declare BM_Upperarm_R_Object=object{BM_nul}
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#declare BM_Upperarm_L_Object=object{BM_nul}
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#declare BM_Forearm_R_Object=object{BM_nul}
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#declare BM_Forearm_L_Object=object{BM_nul}
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#declare BM_Thigh_R_Object=object{BM_nul}
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#declare BM_Calf_R_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#declare BM_Neck_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Thigh_L_Object=union {object {BM_Thigh_L_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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translate <-4,18,0>
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scale 1.5
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}
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#break
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#case (11)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5 translate y*1.5}
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#declare Title="Right Calf"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Thigh_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_L_Calf_Mass=0;
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#declare BM_Torso_Mass=0;
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#declare BM_Abdomen_Mass=0;
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#declare BM_Neck_Mass=0;
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#declare BM_Neck_Object=object{BM_nul}
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#declare BM_Torso_Object=object{BM_nul}
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#declare BM_Abdomen_Object=object{BM_nul}
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#declare BM_Upperarm_R_Object=object{BM_nul}
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#declare BM_Upperarm_L_Object=object{BM_nul}
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#declare BM_Forearm_R_Object=object{BM_nul}
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#declare BM_Forearm_L_Object=object{BM_nul}
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#declare BM_Thigh_R_Object=object{BM_nul}
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#declare BM_Thigh_L_Object=object{BM_nul}
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#declare BM_Calf_L_Object=object{BM_nul}
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#declare BM_Neck_Object=object{BM_nul}
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#if (ShowXYZ=on)
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#declare BM_Calf_R_Object=union {object {BM_Calf_R_Object} object {XYZ}}
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#end
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#declare BodyPart=
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union {
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bmtorso()
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translate <4,32,0>
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scale 1.5
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}
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#break
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#case (12)
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plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*1.5 translate y*1.5}
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#declare Title="Left Calf"
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#declare BM_R_Upperarm_Mass=0;
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#declare BM_R_Forearm_Mass=0;
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#declare BM_L_Upperarm_Mass=0;
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#declare BM_L_Forearm_Mass=0;
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#declare BM_R_Thigh_Mass=0;
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#declare BM_R_Calf_Mass=0;
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#declare BM_L_Thigh_Mass=0;
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#declare BM_Torso_Mass=0;
|
|
#declare BM_Abdomen_Mass=0;
|
|
#declare BM_Neck_Mass=0;
|
|
|
|
#declare BM_Neck_Object=object{BM_nul}
|
|
#declare BM_Torso_Object=object{BM_nul}
|
|
#declare BM_Abdomen_Object=object{BM_nul}
|
|
#declare BM_Upperarm_R_Object=object{BM_nul}
|
|
#declare BM_Upperarm_L_Object=object{BM_nul}
|
|
#declare BM_Forearm_R_Object=object{BM_nul}
|
|
#declare BM_Forearm_L_Object=object{BM_nul}
|
|
#declare BM_Thigh_R_Object=object{BM_nul}
|
|
#declare BM_Thigh_L_Object=object{BM_nul}
|
|
#declare BM_Calf_R_Object=object{BM_nul}
|
|
#declare BM_Neck_Object=object{BM_nul}
|
|
#if (ShowXYZ=on)
|
|
#declare BM_Calf_L_Object=union {object {BM_Calf_L_Object} object {XYZ}}
|
|
#end
|
|
|
|
|
|
#declare BodyPart=
|
|
union {
|
|
bmtorso()
|
|
translate <-4,32,0>
|
|
scale 1.5
|
|
}
|
|
#break
|
|
#case (13)
|
|
plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*2}
|
|
#declare Title="Right Foot"
|
|
#declare BM_L_Foot=0;
|
|
#declare BM_Foot_L_Object=object{BM_nul}
|
|
#if (ShowXYZ=on)
|
|
#declare BM_Foot_R_Object=union {object {BM_Foot_R_Object} object {XYZ scale .75}}
|
|
#end
|
|
|
|
#declare BodyPart=
|
|
union {
|
|
bmfeet()
|
|
translate <4,50,0>
|
|
scale 2
|
|
}
|
|
#break
|
|
#case (14)
|
|
plane {z,100 pigment {checker rgb .15,rgb .25} scale 2*2}
|
|
#declare Title="Left Foot"
|
|
#declare BM_R_Foot=0;
|
|
#declare BM_Foot_R_Object=object{BM_nul}
|
|
#if (ShowXYZ=on)
|
|
#declare BM_Foot_L_Object=union {object {BM_Foot_L_Object} object {XYZ scale .75}}
|
|
#end
|
|
|
|
|
|
#declare BodyPart=
|
|
union {
|
|
bmfeet()
|
|
translate <-4,50,0>
|
|
scale 2
|
|
}
|
|
#break
|
|
#end
|
|
|
|
/****************************************************************
|
|
Lights, Camera and Setting
|
|
*****************************************************************/
|
|
camera{location <0,-40,-100> orthographic look_at <0,-40,0> }
|
|
light_source{<-200,200,-200> rgb <1,.9,.5> }
|
|
light_source{< 400,400,-200> rgb <.2,.4,.8> shadowless }
|
|
light_source{<-200,200,-200> rgb .7 shadowless }
|
|
light_source{< 100, 50,-150> rgb .5 shadowless }
|
|
light_source{< 100,-50,-150> rgb .3 shadowless }
|
|
light_source{<-100,-50,-150> rgb .1 shadowless }
|
|
background {rgb 0}
|
|
|
|
/****************************************************************
|
|
The Models
|
|
****************************************************************/
|
|
text {
|
|
ttf
|
|
"crystal.ttf",
|
|
concat (Title," - 1 Square = 2 Units"),
|
|
.1,
|
|
0
|
|
translate <-9,1,-5>
|
|
pigment {rgb 1}
|
|
finish {ambient 1}
|
|
scale 7.5
|
|
no_shadow
|
|
}
|
|
|
|
object {BodyPart translate x*-15 no_shadow}
|
|
object {BodyPart rotate y*180 translate x* 45 no_shadow}
|
|
object {BodyPart rotate y* 90 translate x*-45 no_shadow}
|
|
object {BodyPart rotate y*-90 translate x* 15 no_shadow}
|
|
object {BodyPart rotate x*-90 translate y*-75 translate x*-15 no_shadow}
|
|
object {BodyPart rotate y*180 rotate x*90 translate y*-75 translate x* 45 no_shadow}
|
|
|
|
// EOF |