3d/pr/sol/exodus.pov

46 lines
687 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<2000, 2000, -2000>
color White
}
camera {
location <6000, 1.65, 10>
look_at <0, 2500, 2500>
}
#include "sol.pov"
#include "mensch.pov"
object {
Sol
translate <0, 3300, 0>
}
#declare i = 0
#while (i < 10000)
object {
Mensch
rotate <0, 90, 0>
translate <i, 0, 0>
}
#declare i = i + 1
#end
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}