3d/pr/roboter/test-hand.pov

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POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
light_source {
<-200, 200, -200>
color White
}
camera {
location <0, 0, -0.5>
look_at <-0, 0.15, 0>
rotate <0, 30*clock, 0>
}
#include "hand.pov"
object { hand }