101 lines
1.6 KiB
POVRay
101 lines
1.6 KiB
POVRay
#include "T_bodenbelag.pov"
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#include "feldschirm_projektor.pov"
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#include "treibstofftank.pov"
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#declare deck_08 =
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union {
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// Deck
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#if (1)
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intersection {
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union {
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difference {
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object { huelle }
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// Ausschnitte
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}
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}
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box {
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< 50, -10, 50>
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<-50, -15, -50>
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}
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}
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#end
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difference { // XXX
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cone {
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<0, -14.8, 0> 40.0
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<0, -15.2, 0> 40.0
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// texture { T_arkonstahl }
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// texture { T_bodenbelag }
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texture { pigment { rgb < 1, 0, 0 > } }
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}
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torus {
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(15+6)/2, (15-6)/2
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translate <0, -15.0, 0>
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}
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#ifdef (SCHNITT_1)
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intersection {
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cone {
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<0, -0.3, 0> 47.1
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<0, 0.3, 0> 47.1
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}
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plane {
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<0, 0, -1> 0
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rotate <0, 45, 0>
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}
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plane {
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<0, 0, +1> 0
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rotate <0, -45, 0>
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}
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rotate <0, 135, 0>
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translate <0, -15.0, 0>
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texture { pigment { rgb < 1, 0, 0 > } }
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}
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#end
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}
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// Treibstofftanks
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#local rr = 25.5;
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#while (rr < 40.0)
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#local da = degrees(asin(0.5/rr))*2;
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#local da = 360 / int(360 / da);
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#local aa = 0;
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#while (aa <= 360 - da)
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#local ss = 1;
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#ifdef (SCHNITT_1)
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#local pp = vrotate(<rr, 0, 0>, <0, aa, 0>);
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#if (pp.x < 0 & pp.z < 0)
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#local ss = 0;
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#end
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#end
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#if (ss)
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object {
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treibstofftank
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translate <rr, -14.8, 0>
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rotate <0, aa, 0>
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}
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#end
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#local aa = aa + da;
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#end
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#local rr = rr + 1.0;
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#end
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#local a = 0;
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#while (a < 360)
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#if (!SCHNITT_1 | a <= 270)
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object {
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feldschirm_projektor
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scale <0, -1, 0>
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rotate <0, a, 0>
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}
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#end
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#local a = a + 20;
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#end
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}
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