3d/pr/schneller_kreuzer/test-schneller_kreuzer.pov

98 lines
1.3 KiB
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
#declare SCHNITT_1 = 1; // Quadrant -/*/-
#declare HUELLE = 1;
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
radiosity {
distance_maximum 10000
}
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<-200, 200, -200>
color White
}
/*
* von schräg oben
#local CP = <-250, 250, -200>;
camera {
location CP
look_at <-0, 55, -0>
angle 25
}
*/
/*
* untere decks
#local CP = <-150, 0, -100>;
camera {
location CP
look_at <-0, 20, -0>
angle 25
}
*/
/*
* von unten
*/
#local CP = <-250, 2, -200>;
camera {
location CP
look_at <-0, 55, -0>
angle 25
}
light_source {
CP
color White*0.5
}
#include "schneller_kreuzer.pov"
object {
schneller_kreuzer
translate <0, 55, 0>
}
cylinder {
<0, 0, 0>,
<0, -1, 0>, 1000
pigment {
radial
color_map{
[0.1 rgb 0.1 ]
[0.1 White]
}
frequency 16
}
}
cone {
<0, 0, 0>, 0
<1000, 0, 0>, 10
pigment { color <1, 0, 0> }
}
// cone {
// <0, 0, 0>, 0
// <0, 1000, 0>, 10
// pigment { color <0, 1, 0> }
// }
cone {
<0, 0, 0>, 0
<0, 0, 1000>, 10
pigment { color <0, 0, 1> }
}