3d/pr/schneller_kreuzer/feldschirm_projektor.pov

100 lines
1.7 KiB
POVRay

#declare feldschirm_projektor =
union {
intersection {
union {
difference {
sphere {
<0, 0, 0>, 47.5
}
sphere {
<0, 0, 0>, 47
}
}
difference {
sphere {
<0, 0, 0>, 46.5
}
sphere {
<0, 0, 0>, 46
}
}
difference {
sphere {
<0, 0, 0>, 45.5
}
sphere {
<0, 0, 0>, 45
}
}
texture { pigment { rgb < 0.2, 0.2, 0.4 > } }
}
cone {
<0,0,0>, 0
<-50, 0, 0>, 5
scale <1, 0.5, 1>
rotate <0, 0, -17.5>
texture { pigment { rgb < 0.2, 0.2, 0.2 > } }
}
}
#local fsp_r1 = 0.5;
#local fsp_r2 = 0.3;
#local fsp_sa = 3;
cone {
<-43,0,0>, fsp_r2
<-47, 0, 0>, fsp_r1
rotate <0, 0, -fsp_sa>
scale <1, 0.5, 1>
rotate <0, 0, -17.5>
texture { pigment { rgb < 1, 0.9, 1 > } }
}
cone {
<-43,0,0>, fsp_r2
<-47, 0, 0>, fsp_r1
rotate <0, 0, -fsp_sa>
rotate <120, 0, 0>
scale <1, 0.5, 1>
rotate <0, 0, -17.5>
texture { pigment { rgb < 1, 0.9, 1 > } }
}
cone {
<-43,0,0>, fsp_r2
<-47, 0, 0>, fsp_r1
rotate <0, 0, -fsp_sa>
rotate <-120, 0, 0>
scale <1, 0.5, 1>
rotate <0, 0, -17.5>
texture { pigment { rgb < 1, 0.9, 1 > } }
}
sphere {
<-41.5, 15, 0>, 1
texture { T_Copper_3D }
}
cone {
<-0, 4.8, 0>, 1
<-0, 0, 0>, 1.5
matrix <
1, 0, 0,
0.5/4.8, 1, 0,
0, 0, 1,
0, 0, 0
>
translate <-42, 10.2, 0>
texture { pigment { rgb < 1, 0.9, 1 > } }
}
cone {
<-41.5, 12, -3>, 0.5
<-41.5, 12, +3>, 0.5
texture { pigment { rgb < 1, 0.8, 1 > } }
}
sphere {
<-41.5, 12, -3>, 0.6
texture { T_Copper_3D }
}
sphere {
<-41.5, 12, +3>, 0.6
texture { T_Copper_3D }
}
}