3d/pr/einparken/einparken.pov

70 lines
1000 B
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
light_source {
<200000, 200000, 200000>
color White
}
#declare Camera_Totale = 1;
#ifdef (Camera_Triebwerk)
camera {
location <1650, 1700, 0>
look_at <1250, 1300, 0>
}
#end
#ifdef (Camera_Totale)
camera {
angle 40
location <15000, 5000, 5000>
look_at <0, 1300, 0>
}
#end
#declare Landestuetzen_ausgefahren = 1;
#include "sz.pov"
object {
SZ
rotate <180, 0, 0>
translate <0, 1250, 0>
}
#local X = -5;
#while (X <= 5)
#local Z = -5;
#while (Z <= 5)
#if (X != 0 | Z != 0)
object {
SZ
translate <X*4000, 1280, Z*4000>
}
#end
#local Z = Z + 1;
#end
#local X = X + 1;
#end
plane {
<0, 1, 0>, 0.3
pigment {
checker color White*0.7, color White*0.5
}
}