70 lines
1000 B
POVRay
70 lines
1000 B
POVRay
#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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#include "metals.inc"
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#include "stones.inc"
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.5, 0.5, 0.5>
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}
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background { color rgb<0.2, 0.4, 0.8> }
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light_source {
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<200000, 200000, 200000>
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color White
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}
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#declare Camera_Totale = 1;
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#ifdef (Camera_Triebwerk)
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camera {
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location <1650, 1700, 0>
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look_at <1250, 1300, 0>
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}
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#end
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#ifdef (Camera_Totale)
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camera {
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angle 40
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location <15000, 5000, 5000>
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look_at <0, 1300, 0>
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}
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#end
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#declare Landestuetzen_ausgefahren = 1;
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#include "sz.pov"
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object {
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SZ
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rotate <180, 0, 0>
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translate <0, 1250, 0>
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}
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#local X = -5;
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#while (X <= 5)
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#local Z = -5;
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#while (Z <= 5)
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#if (X != 0 | Z != 0)
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object {
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SZ
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translate <X*4000, 1280, Z*4000>
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}
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#end
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#local Z = Z + 1;
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#end
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#local X = X + 1;
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#end
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plane {
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<0, 1, 0>, 0.3
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pigment {
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checker color White*0.7, color White*0.5
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}
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}
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