82 lines
1.2 KiB
POVRay
82 lines
1.2 KiB
POVRay
#include "colors.inc"
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global_settings {
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assumed_gamma 1.0
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ambient_light rgb<0.5, 0.5, 0.5>
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}
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background { color rgb<0.2, 0.4, 0.8> }
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light_source {
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<+200, 200, -00>
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color White
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}
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light_source {
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<-200, 120, -171>
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color White*0.5
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}
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camera {
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location <+020, 46, +10>
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look_at <-0, 0, 0>
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angle 30
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}
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// rotate around x
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#local aa = 0;
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#while (aa <= 45)
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sphere {
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<0, 0, 10> aa/40 + 1
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pigment { color rgb <1, 0.5, 0.5> }
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rotate <aa, 0, 0>
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}
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#local aa = aa + 1;
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#end
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// rotate around y
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#local aa = 0;
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#while (aa <= 45)
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sphere {
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<10, 0, 0> aa/40 + 1
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pigment { color rgb <0.5, 1.0, 0.5> }
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rotate <0, aa, 0>
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}
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#local aa = aa + 1;
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#end
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// rotate around z
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#local aa = 0;
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#while (aa <= 45)
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sphere {
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<0, 10, 0> aa/40 + 1
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pigment { color rgb <0.5, 0.5, 1> }
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rotate <0, 0, aa>
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}
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#local aa = aa + 1;
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#end
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// background
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cylinder {
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<0, 1, 0>,
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<0, -1, 0>, 10
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pigment {
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color rgbf <1, 1, 1, 0.8>
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}
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}
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cone {
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<0, 0, 0>, 0
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<1000, 0, 0>, 10
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pigment { color <1, 0, 0> }
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}
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cone {
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<0, 0, 0>, 0
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<0, 1000, 0>, 10
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pigment { color <0, 1, 0> }
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}
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cone {
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<0, 0, 0>, 0
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<0, 0, 1000>, 10
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pigment { color <0, 0, 1> }
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}
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