3d/pr/laires_auge/margors_labor.pov

135 lines
1.7 KiB
POVRay

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "metals.inc"
#include "stones.inc"
global_settings {
assumed_gamma 1.0
ambient_light rgb<0.5, 0.5, 0.5>
}
background { color rgb<0.2, 0.4, 0.8> }
// sonne
light_source {
<149E9*100, 0, 0>
color White
rotate <0, 0, 60>
rotate <0, 30, 0>
}
// Lampen
#declare i = -450;
#while (i <= 450)
#declare j = -500;
#while (j <= 500)
light_source {
<i, 295, j>
color White
area_light <-40, 0, -90> <40, 0, 90> 5, 5
adaptive 1
jitter
}
#declare j = j + 200;
#end
#declare i = i + 100;
#end
camera {
location <9, 170, -550>
look_at <0, 90, 0>
//angle 30
}
#include "laires_auge.pov"
object {
laires_auge
rotate <0, 0, 90>
translate <0, 90 + 1.1, 0>
}
// Zimmer
difference {
box {
<-520, -20, -620>
<520, 320, 620>
pigment {
color White
}
}
box {
<-500, 0, -600>
<500, 300, 600>
pigment {
color White
}
}
// Fenster
#declare i = -6;
#while (i < 6)
box {
<499, 100, i*100+10>
<521, 280, i*100+90>
pigment {
color White
}
}
#declare i = i + 1;
#end
// Tür
box {
<-499, 0, 100+10>
<-521, 200, 100+90>
pigment {
color White
}
}
}
// Tisch
#declare tischbein =
box {
<-1, 0, -1>
<+1, 88, +1>
texture { T_Chrome_5C }
}
union {
box {
<-50, 88, -100>
< 50, 90, 100>
texture { T_Stone9 }
}
object {
tischbein
translate <-49, 0, -99>
}
object {
tischbein
translate <-49, 0, +99>
}
object {
tischbein
translate <+49, 0, +99>
}
object {
tischbein
translate <+49, 0, -99>
}
}
plane {
<0, 1, 0>, -1
pigment { color Green }
}