3d/pr/kr100/KR100.INC

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// Persistence of Vision Ray Tracer Include File
// POV-Ray 3.0
// File: KR100.pov
// Vers: 1.0
// Desc: Kugelraumer 100m Durchmesser
// Leichter Kreuzer der STÄDTE- / STAATEN-Klasse
// Date: 31.01.97
// Auth: Harald Ottacher
// email: ottacher@iwf.tu-graz.ac.at
//
////////////////////////////////////////////////////
#declare _MAT_gif = "krpl100.gif";
#declare _M_ANGL = 0.0;
#declare _FENSTER_R = 50;
//#declare _STUETZE = 1 // wenn deklariert dann sind
// die Landstützen ausgefahren
//#declare _NO_F_LIGHT = 1 // wenn deklariert dann sind
// die Fenster dunkel
//#declare _NO_K_LIGHT = 1 // wenn deklariert dann sind
// Beobachtungskuppel dunkel
#include "KRMat.inc"
////////////////////////////////////////////////////
// Kugelraumer 100 Meter
#declare R = 50.0; // Kugelradius
#declare wr = 7.0; // Wulstradius
// Fenster
#declare F_O1 =
union {
superellipsoid { < 0.5, 0.5 >
scale < R+5, 0.75, 0.5 >
translate < 0, 0, -1.25 >
}
superellipsoid { < 0.5, 0.5 >
scale < R+5, 0.75, 0.5 >
translate < 0, 0, 1.25 >
}
texture { TERKONIT }
}
#declare Count = 0;
#declare F_OR =
union {
#while (Count < 180)
union {
object {
F_O1
rotate < 0, Count-4, 0 >
}
object {
F_O1
rotate < 0, Count+4, 0 >
}
translate < 0, 27.5, 0 >
}
#declare Count=Count+20;
#end
#declare Count = 0;
#while (Count < 180)
object {
F_O1
rotate < 0, Count, 0 >
translate < 0, 15.5, 0 >
}
#declare Count=Count+10;
#end
#declare Count = 0;
#while (Count < 180)
object {
F_O1
rotate < 0, Count, 0 >
translate < 0, -15.5, 0 >
}
#declare Count=Count+10;
#end
}
#declare FENSTER =
difference {
object { F_OR }
sphere { <0, 0, 0>, R-0.3
hollow
texture {
_T_FENSTER
}
}
} // end difference
//----- Hangar Textur
#declare Mannschl =
texture {
pigment {
image_map {
png "manns.png"
interpolate 4 // 4=normalized distance
// filter 5 1.0
once
}
translate < -0.5, -0.5, 0 >
scale < 5, 2.5 , 1 >
rotate < 0, 90 ,0 >
} // end pigment
} // end texture
#declare Hangar_B =
texture {
pigment {
image_map {
png "HB100.png"
interpolate 4 // 4=normalized distance
filter 5 1.0
once
}
translate < -0.5, -0.5, 0 >
scale < 15, 8 , 1 >
rotate < 0, 90 ,0 >
} // end pigment
} // end texture
#declare Hangar_23 =
texture {
pigment {
image_map {
png "hg23_100.png"
interpolate 4 // 4=normalized distance
// filter 5 1.0
once
}
translate < -0.5, -0.5, 0 >
scale < 12, 6 , 1 >
rotate < 0, 90 ,0 >
} // end pigment
} // end texture
#declare Hangar_4 =
texture {
pigment {
image_map {
png "hg4_100.png"
interpolate 4 // 4=normalized distance
filter 5 1.0
once
}
translate < -0.5, -0.5, 0 >
scale < 16, 8 , 1 >
rotate < 0, 90 ,0 >
} // end pigment
} // end texture
//----- Hangar Tore
#declare msl_h = 8.75; // Höhe Mannschl
#declare hg23_h = -21.5; // Höhe Hangar unten
#declare hg4_h = 34; // Höhe Hangar oben
#declare hgb_h = -42; // Höhe Bodenhangar
#declare Count = 0;
#declare MANNSCHL =
union {
#while (Count < 360)
intersection {
sphere { <0, 0, 0>, R-0.5 }
box { <-1, -1, -1>, < -0.2, 1, 1>
scale < R+5, 1.25, 2.5 >
translate < 0, msl_h, 0 >
}
texture { TERKONIT }
texture {
Mannschl
translate < 0, msl_h, 0 >
}
rotate < 0, Count ,0 >
} // end intersection
#declare Count=Count+90;
#end
} // end union
#declare HANGAR_B =
intersection {
sphere { <0, 0, 0>, R-1.0 }
box { <-1, -1, -1>, < -0.2, 1, 1>
scale < R+5, 5, 10 >
translate < 0, hgb_h, 0 >
}
texture { TERKONIT }
texture {
Hangar_B
translate < R, hgb_h, 0 >
} // end texture
rotate < 0, 180, 0 >
} // end intersection
#declare HANGAR_23 =
difference {
sphere { <0, 0, 0>, R-1.0 }
box { < -1, -1, -1>, < 1, 1, 1 >
scale R
translate < R+5, 0, 0 >
}
box { < -1, -1, -1>, < 1, 1, 1 >
scale R
translate < 0, R-5, 0 >
}
texture { TERKONIT }
texture {
Hangar_23
rotate < 0, 67.5 ,0 >
translate < 0, hg23_h, 0 >
} // end texture
texture {
Hangar_23
rotate < 0, -67.5 ,0 >
translate < 0, hg23_h, 0 >
} // end texture
} // end difference
#declare HANGAR_4 =
intersection {
sphere { <0, 0, 0>, R-1.0 }
box { <-1, -1, -1>, < -0.2, 1, 1>
scale < R+5, 5, 11 >
translate < 0, hg4_h, 0 >
}
texture { TERKONIT }
texture {
Hangar_4
translate < R, hg4_h, 0 >
} // end texture
} // end intersection
//----- Hangar Ausschnitte
// Mann Schleuse
#declare Count = 0;
#declare _MANNSCHL =
union {
#while (Count < 180)
superellipsoid { < 0.2, 0.2 >
scale < R+5, 1.25, 2.5 >
rotate < 0, Count ,0 >
translate < 0, msl_h, 0 >
}
#declare Count=Count+90;
#end
texture { TERKONIT }
} // end union
// Hangar Boden
#declare _HANGAR_B =
object {
superellipsoid { < 0.2, 0.2 >
scale < R/2+5, 4, 9 >
translate < R/2, 0, 0 >
translate < 0, hgb_h, 0 >
}
texture { TERKONIT }
} // end object
// Hangar unten
#declare _HANGAR_23 =
union {
superellipsoid { < 0.2, 0.2 >
scale < R/2+5, 3, 7 >
translate < -R/2, 0, 0 >
rotate < 0, 67.5 ,0 >
translate < 0, hg23_h, 0 >
}
superellipsoid { < 0.2, 0.2 >
scale < R/2+5, 3, 7 >
translate < -R/2, 0, 0 >
rotate < 0, -67.5 ,0 >
translate < 0, hg23_h, 0 >
}
texture { TERKONIT }
} // end union
// Hangar oben
#declare _HANGAR_4 =
object {
superellipsoid { < 0.2, 0.2 >
scale < R/2+5, 4, 10 >
translate < -R/2, 0, 0 >
translate < 0, hg4_h, 0 >
}
texture { TERKONIT }
} // end object
#declare SCHALE =
object {
difference {
sphere { <0, 0, 0> R
}
object { _MANNSCHL } // Mann Schleusen
object { _HANGAR_B } // Hangar Boden
object { _HANGAR_23 } // Hangar unten
object { _HANGAR_4 } // Hangar oben
object { FENSTER }
}
bounded_by {
sphere { <0, 0, 0> R
}
}
} // end object
//---------------------------------------------------
// Ringwulst
#declare DUESE =
object {
union {
quadric {
<1, 0, 1>,
<0, 0, 0>,
<0, -1, 0>, 0
}
cylinder {
< 0, 0.3, 0 >,
< 0, -0.2, 0 >,
0.3
}
}
scale 1.5
texture { TERKONIT
finish {
ambient 0.05
diffuse 0.7
reflection 0.5
}
}
} // end obj
#declare r1 = 3.75;
#declare dsk = 45;
#declare WULST =
object {
difference {
union {
torus { R, wr }
cylinder { -wr*y , wr*y, R }
}
#declare Count = 15;
#while (Count < 360)
#declare X=(r1*cos(radians( dsk ))+R)*sin(radians( Count ));
#declare Z=(r1*cos(radians( dsk ))+R)*cos(radians( Count ));
#declare Y=r1*sin(radians( dsk ));
object {
DUESE
rotate < dsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z, >
}
#declare Count=Count+30;
#end
#declare Count = 15;
#while (Count < 360)
#declare X=(r1*cos(radians( -dsk ))+R)*sin(radians( Count ));
#declare Z=(r1*cos(radians( -dsk ))+R)*cos(radians( Count ));
#declare Y=r1*sin(radians( -dsk ));
object {
DUESE
rotate <180-dsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z, >
}
#declare Count=Count+30;
#end
}
bounded_by {
cylinder {
< 0, -wr, 0 >,
< 0, wr, 0 >,
R+wr
}
}
} // end object
//---------------------------------------------------
// Geschützkuppeln
#declare GSROHR =
lathe {
linear_spline
16,
<0, 0>,
<0.1, 0>,
<0.10, 1.03>, <0.15, 1.03>, <0.15, 1.05>, <0.10, 1.05>,
<0.10, 1.07>, <0.15, 1.07>, <0.15, 1.09>, <0.10, 1.09>,
<0.10, 1.11>, <0.15, 1.11>, <0.11, 1.25>, <0.08, 1.25>, <0.08, 1.0>,
<0, 1.0>
texture { TERKONIT
}
} // end lathe
#declare GSKUPPEL_1 =
object {
union {
sphere {
< 0, 0, 0 >, 1
texture { TERKONIT }
scale < 1, 0.75, 1 >
}
object { GSROHR }
scale 0.8
}
scale 3
} // end obj
#declare GSKUPPEL_2 =
object {
union {
sphere {
< 0, 0, 0 >, 1
texture { TERKONIT }
scale < 1, 0.75, 1 >
}
object { GSROHR }
scale 0.8
}
scale 4
} // end obj
#declare rgs = R - 1.0;
#declare GSKP =
union {
sphere { < 0, 0, 0 >, 1
texture { TERKONIT }
scale <1, 0.5, 1>
}
union {
object { GSROHR }
cylinder {
< 0.1, 0, 0 >
< 0.1, 1.0, 0 >, 0.05
}
cylinder {
< -0.1, 0, 0 >
< -0.1, 1.0, 0 >, 0.05
}
cylinder {
< 0, 0, 0.1 >
< 0, 1.0, 0.1 >, 0.05
}
cylinder {
< 0, 0, -0.1 >
< 0, 1.0, -0.1 >, 0.05
}
texture { TERKONIT }
scale 0.7
rotate < -40, 0, 0 >
}
scale 7
translate rgs*y
}
#declare rgs = R - 0.5;
#declare Count = 45;
#declare wgsk = 50;
#declare GSKR1 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_1
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90;
#end
}
#declare Count = 0;
#declare wgsk = 25;
#declare GSKR2 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_2
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+45;
#end
}
#declare Count = 0;
#declare wgsk = -25;
#declare GSKR3 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_2
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+45;
#end
}
#declare Count = 45;
#declare wgsk = -50;
#declare GSKR4 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
GSKUPPEL_1
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90;
#end
}
//---------------------------------------------------
// Schutzschirmprojektor
#declare SSPROJ =
union {
cylinder {
< -1.0 0, 0 >,
< 1.0, 0, 0 >,
0.2
}
sphere {
< 0.0, 0, 0 >, 1.0
scale < 0.5, 0.25, 0.3 >
translate < -1, 0, 0>
}
sphere {
< 0.0, 0.0, 0 >, 1.0
scale < 0.55, 0.3, 0.35 >
}
sphere {
< 0.0, 0.0, 0 >, 1.0
scale < 0.5, 0.25, 0.3 >
translate < 1, 0, 0>
}
texture { TERKONIT }
}
#declare rgs = R - 0.5;
#declare Count = 0;
#declare wgsk = 52;
#declare SSKR1 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
SSPROJ
scale 3
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90;
#end
}
#declare Count = 0;
#declare wgsk = -45;
#declare SSKR2 =
union{
#while (Count < 360)
#declare X=rgs*sin(radians( Count ))*cos(radians( wgsk ));
#declare Z=rgs*cos(radians( Count ))*cos(radians( wgsk ));
#declare Y=rgs*sin(radians( wgsk ));
object {
SSPROJ
scale 3
rotate < 90-wgsk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+90;
#end
}
//---------------------------------------------------
// Landeteller und Landestützen
#declare wldst = 15;
#declare LDST =
union{
cylinder {
< 0, 0.0, 0 >, < 0, -11.0, 0 >, 1.25
}
cylinder {
< 0, -11.0, 0 >, < 0, -22.0, 0 >, 1.0
}
cylinder {
< 0, -22.0, 0 >, < 0, -32.0, 0 >, 0.75
}
union {
difference {
sphere { < 0, 0, 0 >, 1
}
cylinder {
< 0, -0.1, 0 >, < 0, -1.1, 0 >, 1.25
}
}
cylinder {
< 0, 0.0, 0 >, < 0, -0.7, 0 >, 3.0
}
rotate < 0, 0, -wldst >
translate < 0, -32.0, 0 >
}
rotate < 0, 0, wldst >
}
#declare Count = 15;
#declare wltk = -35;
#declare rlt = R -0.3;
#ifdef (_STUETZE)
#declare LTKR =
union{
#while (Count < 360)
#declare X=rlt*sin(radians( Count ))*cos(radians( wltk ));
#declare Z=rlt*cos(radians( Count ))*cos(radians( wltk ));
#declare Y=rlt*sin(radians( wltk ));
object {
LDST
rotate < 0, -90, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+30;
#end
texture { TERKONIT }
}
#else
#declare LTKR =
union{
#while (Count < 360)
#declare X=rlt*sin(radians( Count ))*cos(radians( wltk ));
#declare Z=rlt*cos(radians( Count ))*cos(radians( wltk ));
#declare Y=rlt*sin(radians( wltk ));
cylinder {
< 0, 0.6, 0 >
< 0, 0, 0 >, 3
rotate < 90-wltk, 0, 0 >
rotate < 0, Count, 0 >
translate < X, Y, Z >
}
#declare Count=Count+30;
#end
texture { TERKONIT }
}
#end
//---------------------------------------------------
// Orter
#declare _ORTER_1 =
lathe {
cubic_spline
15,
<0, 0>,
<0, 0>,
<2.0, 0.0>,<1.0, 0.5>,<0.8, 0.9>, <1.0, 1.0>,
<1.250, 1.000>,<1.427, 1.073>,<1.500, 1.250>,<1.427, 1.427>,
<1.250, 1.500>, <0.5, 1.500>, < 0.177, 1.677 >
<0, 1.75>,
<0, 1.75>
texture { TERKONIT }
}
#declare _O_STAB =
union {
cylinder {
< 0, 0, 0 >,
< 0, 2.0, 0 >,
0.15
}
sphere {
< 0, 2.0, 0 >,
0.2
}
}
#declare _ORTER_2 =
union {
sphere {
< 0, 0.0, 0 >,
1.0
scale < 1.0, 0.5, 1.0 >
}
cylinder {
< 0, 0, 0 >,
< 0, 1.0, 0 >,
0.5
}
sphere {
< 0, 1.0, 0 >,
0.5
}
sphere {
< 0.0, 0.0, 0 >,
0.5
scale < 0.5, 1, 1 >
translate < 0.5, 1.0, 0 >
}
sphere {
< 0.0, 0.0, 0 >,
0.5
scale < 0.5, 1, 1 >
translate < -0.5, 1.0, 0 >
}
sphere {
< 0.0, 0.0, 0 >,
0.5
scale < 1, 1, 0.5 >
translate < 0, 1.0, 0.5 >
}
sphere {
< 0.0, 0.0, 0 >,
0.5
scale < 1, 1, 0.5 >
translate < 0, 1.0, -0.5 >
}
cylinder {
< 0, 1.5, 0 >,
< 0, 2.2, 0 >,
0.2
}
lathe {
cubic_spline
13,
<0, 0>,
<0, 0>,
<0.283, 0.117>, <0.400, 0.400>,
<0.41, 0.40>, <0.90, 0.40>,
<0.935, 0.415>, <1.000, 0.45>,<0.935, 0.485>,
<0.90, 0.50>, <0.50, 0.55>,
<0, 0.55>,
<0, 0.55>
scale < 1.5, 1, 0.5 >
rotate < 60, 0, 0>
translate < 0, 2.1, 0 >
}
texture { TERKONIT }
}
#declare wank = 65;
#declare rank = R-0.2;
#declare Y=rank*sin(radians( wank ));
#declare ORTER =
union {
#declare X=rank*sin(radians( 0 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 0 ))*cos(radians( wank ));
object {
_ORTER_2
//rotate < 0, 90, 0 >
translate < X, Y-0.1, Z >
}
#declare X=rank*sin(radians( 120 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 120 ))*cos(radians( wank ));
object {
_ORTER_1
rotate < 90-wank, 0, 0 >
rotate < 0, 120, 0 >
translate < X, Y, Z >
}
#declare X=rank*sin(radians( 240 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 240 ))*cos(radians( wank ));
object {
_ORTER_1
rotate < 90-wank, 0, 0 >
rotate < 0, 240, 0 >
translate < X, Y, Z >
}
} // end union
//---------------------------------------------------
// Antennen
#declare _ANTENNE_1 =
lathe {
cubic_spline
17,
<0.0, 0>,
<0.0, 0>,
<1.0, 0.0>,<0.4, 1.29>,
<0.4, 1.300>,<0.541, 1.359>,<0.600, 1.500>,<0.541, 1.641>,
<0.4, 1.7>,<0.4, 1.89>,
<0.410, 1.900>, <0.495, 1.976>, <0.700, 2.400>, <0.495, 2.824>, <0.100, 2.999>,
<0, 3.0>,
<0, 3.0>
texture { TERKONIT }
}
#declare _A_STAB_1 =
union {
cylinder {
< 0, 0, 0 >,
< 0, 3.0, 0 >,
0.4
}
sphere {
< 0, 3.0, 0 >,
0.45
}
}
#declare _ANTENNE_2 =
union {
object {
_A_STAB_1
translate < 0.0, 0.0, 0.0 >
}
object {
_A_STAB_1
translate < -1.2, -0.6, -1.2 >
}
object {
_A_STAB_1
translate < -1.2, -1.4, 1.2 >
}
object {
_A_STAB_1
translate < 1.2, -1.3, 1.2 >
}
object {
_A_STAB_1
translate < 1.2, -0.5, -1.2 >
}
sphere {
< 0, 0.0, 0 >,
1.0
scale < 4.0, 2.0, 4.0 >
rotate < 90-wank, 0, 0 >
translate < 0, -0.9, -0.9>
}
texture { TERKONIT }
}
#declare _A_STAB =
union {
cylinder {
< 0, 0, 0 >,
< 0, 2.0, 0 >,
0.15
}
sphere {
< 0, 2.0, 0 >,
0.2
}
}
#declare _ANTENNE_3 =
union {
lathe {
cubic_spline
25,
<0, 0>,
<0, 0>,
<1.50, 0.00>, <0.76, 0.80>,
<0.800, 0.800>, <1.141, 0.859>, <1.200, 1.000>, <1.141, 1.141>, <0.700, 1.200>,
<0.64, 1.20>, <0.47, 1.80>,
<0.500, 1.800>, <0.641, 1.859>, <0.700, 2.000>, <0.641, 2.141>, <0.400, 2.200>,
<0.35, 2.20>,<0.20, 2.70>,
<0.210, 2.700>, <0.212, 2.788>, <0.300, 3.000>, <0.212, 3.212>, <0.05, 3.299>,
<0, 3.3>,
<0, 3.3>
}
object {
_A_STAB
rotate < 0, 0, -10 >
translate < 1.0, 0, 0 >
}
object {
_A_STAB
rotate < 0, 0, 10 >
translate < -1.0, 0, 0 >
}
object {
_A_STAB
rotate < 10, 0, 0 >
translate < 0, 0, 1.0 >
}
object {
_A_STAB
rotate < -10, 0, 0 >
translate < 0, 0, -1.0 >
}
texture { TERKONIT }
}
#declare Y=rank*sin(radians( wank ));
#declare ANTENNE =
union {
#declare X=rank*sin(radians( 60 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 60 ))*cos(radians( wank ));
object {
_ANTENNE_1
scale 1.6
translate < X, Y-0.1, Z >
}
#declare X=rank*sin(radians( -60 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( -60 ))*cos(radians( wank ));
object {
_ANTENNE_3
translate < X, Y-0.1, Z >
}
#declare X=rank*sin(radians( 180 ))*cos(radians( wank ));
#declare Z=rank*cos(radians( 180 ))*cos(radians( wank ));
object {
_ANTENNE_2
rotate < 0, 180, 0 >
translate < X, Y, Z >
}
} // end union
//---------------------------------------------------
// Beobachtungskuppel
#declare wbk = 66;
#declare rbk = R-0.5;
#declare Y=rbk*sin(radians( wbk ));
#declare X=rbk*sin(radians( 210 ))*cos(radians( wbk ));
#declare Z=rbk*cos(radians( 210 ))*cos(radians( wbk ));
#declare BKPL =
sphere {
< 0, 0, 0 >, 1
hollow
texture { _T_GSK }
scale < 1, 0.5, 1 >
scale 4
rotate < 90-wbk, 0, 0 >
rotate < 0, 210, 0 >
translate < X, Y, Z >
} // end sphere
//---------------------------------------------------
// Raumer
#declare KR100 =
union {
object { SCHALE
texture {
_T_SCHALE
}
}
object { MANNSCHL }
object { HANGAR_B }
object { HANGAR_23 }
object { HANGAR_4 }
object { WULST
texture {
_T_SCHALE
}
}
object { GSKP }
object { GSKR1 }
object { GSKR2 }
object { GSKR3 }
object { GSKR4 }
object { SSKR1 }
object { SSKR2 }
object { LTKR }
object { ORTER }
object { ANTENNE }
object { BKPL }
}
//---------------------------------------------------