315 lines
4.6 KiB
POVRay
315 lines
4.6 KiB
POVRay
#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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#include "metals.inc"
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#include "glass.inc"
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#include "ynkelonium_texture.pov"
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#include "T_BlackMetal.pov"
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#include "Triebwerk.pov"
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#declare Hangars_Kugelschale_neg =
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difference {
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union {
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#declare i = 0
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#while (i < 360)
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union {
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box {
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<-80, 1030, 0>
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< 80, 950, 2500>
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}
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box {
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<-100, -850, 0>
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< 100, -930, 2500>
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}
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rotate <0, i, 0>
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}
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union {
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box {
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<-100, 730, 0>
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< 100, 650, 2500>
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}
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box {
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< 180, 520, 2500>
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<-180, 400, 0>
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}
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box {
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<-180, -400, 0>
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< 180, -520, 2500>
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}
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rotate <0, i+15, 0>
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}
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#declare i = i + 30
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#end
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}
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sphere {
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<0, 0, 0>, 1240
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}
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texture {
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Ynkelonium_Texture
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}
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}
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#declare Geschuetze_Huelle_oben =
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union {
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#declare w = 30
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#while (w <= 60)
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#declare i = 0
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#while (i < 360)
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union {
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sphere {
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<0, 0, 0> 20
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}
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cone {
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<0, 0, 0> 10
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<30, 30, 0> 5
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}
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cone {
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<0, 0, 0> 10
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<30, -30, 0> 5
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}
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translate <1250, 0, 0>
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rotate <0, 0, w>
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rotate <0, i, 0>
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}
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#declare i = i + 10
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#end
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#declare w = w + 15
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#end
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texture {
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Ynkelonium_Texture
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}
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}
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#declare Geschuetze_Huelle_unten =
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union {
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#declare w = -55
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#while (w <= -35)
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#declare i = 0
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#while (i < 360)
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union {
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sphere {
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<0, 0, 0> 20
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}
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cone {
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<0, 0, 0> 10
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<30, 30, 0> 5
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}
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cone {
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<0, 0, 0> 10
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<30, -30, 0> 5
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}
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translate <1250, 0, 0>
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rotate <0, 0, w>
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rotate <0, i, 0>
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}
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#declare i = i + 10
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#end
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#declare w = w + 20
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#end
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texture {
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Ynkelonium_Texture
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}
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}
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#declare Kugelschale =
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union {
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sphere {
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<0,0,0>, 1250
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texture {
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Ynkelonium_Texture
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}
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}
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object {Geschuetze_Huelle_oben}
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object {Geschuetze_Huelle_unten}
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}
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#declare Hangars_Ringwulst_neg =
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difference {
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union {
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#declare i = 10
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#declare ii = 10
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#while (i < 360)
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union {
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box {
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<-50, 40, 0>
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< 50, 80, 2500>
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}
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box {
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<-50, 120, 0>
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< 50, 220, 2500>
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}
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box {
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<-50, -40, 0>
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< 50, -80, 2500>
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}
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box {
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<-50, -120, 0>
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< 50, -220, 2500>
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}
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rotate <0, i, 0>
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}
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#declare i = i + ii
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#declare ii = 30 - ii
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#end
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}
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torus {
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1250, 390
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}
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texture {
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Ynkelonium_Texture
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}
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}
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#declare Geschuetze_Ringwulst_aussen =
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union {
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#declare w = -45
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#while (w <= 45)
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#declare i = 10
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#declare ii = 10
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#while (i < 360)
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union {
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sphere {
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<0, 0, 0> 20
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}
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cone {
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<0, 0, 0> 10
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<30, 30, 0> 5
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}
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cone {
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<0, 0, 0> 10
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<30, -30, 0> 5
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}
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translate <400, 0, 0>
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rotate <0, 0, w>
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translate <1250, 0, 0>
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rotate <0, i, 0>
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}
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#declare i = i + ii
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#declare ii = 30 - ii
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#end
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#declare w = w + 90
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#end
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texture {
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Ynkelonium_Texture
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}
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}
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#declare Geschuetze_Ringwulst_mitte =
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union {
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#declare w = 0
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#while (w <= 0)
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#declare i = 0
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#while (i < 360)
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union {
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sphere {
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<0, 0, 0> 20
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}
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cone {
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<0, 0, 0> 10
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<30, 30, 0> 5
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}
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cone {
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<0, 0, 0> 10
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<30, -30, 0> 5
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}
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translate <400, 0, 0>
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rotate <0, 0, w>
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translate <1250, 0, 0>
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rotate <0, i, 0>
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}
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#declare i = i + 10
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#end
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#declare w = w + 90
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#end
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texture {
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Ynkelonium_Texture
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}
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}
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#declare Ringwulst =
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union {
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difference {
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torus {
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1250, 400
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}
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#declare i = 10
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#while (i < 360)
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object {
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Triebwerk_neg
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rotate <0, 0, 45>
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translate <1250, 0, 0>
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rotate <0, i, 0>
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}
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object {
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Triebwerk_neg
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rotate <0, 0, -45>
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translate <1250, 0, 0>
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rotate <0, i, 0>
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}
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#declare i = i + 30
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#end
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object {Hangars_Ringwulst_neg}
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}
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cone {
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<0, -400, 0>, 1250,
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<0, 400, 0>, 1250
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}
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object {Geschuetze_Ringwulst_aussen}
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object {Geschuetze_Ringwulst_mitte}
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texture {
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Ynkelonium_Texture
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}
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}
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#declare Landestuetzen =
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union {
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#declare i = 15
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#while (i < 360)
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cone {
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<0, 0, 0>, 100
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<0, 10, 0>, 100
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translate <0, -1260, 0>
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rotate <45, 0, 0>
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rotate <0, i, 0>
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texture {
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pigment { color rgb <0.7, 0.5, 0.7> }
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finish {
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ambient 0.2
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diffuse 0.35
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specular 0.55
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roughness 0.1
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reflection 0.25
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brilliance 1.0
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}
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}
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}
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#declare i = i + 30
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#end
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}
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#declare SZ =
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union {
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difference {
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object {
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Kugelschale
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}
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object {
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Hangars_Kugelschale_neg
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}
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}
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object {
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Ringwulst
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}
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object {
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Landestuetzen
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}
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}
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