3d/pr/schneller_kreuzer/deck_03.pov

199 lines
3.3 KiB
POVRay

#include "treibstofftank.pov"
#include "landestuetze.pov"
#include "feldschirm_projektor_v.pov"
#local Z = -40;
#local treibstofftank_block =
union {
#local rr = 15.5;
#local rr2 = sqrt(48*48 - Z*Z);
#while (rr < rr2)
#local da = degrees(asin(0.5/rr))*2;
#if (rr < 21)
#local aa = degrees(asin(0.5/rr));
#else
#local aa = degrees(asin(2.6/rr));
#end
#local ae = 15 - degrees(asin(0.5/rr));
#local n = int((ae-aa)/da);
#local da = (ae-aa)/n;
#local i = 0;
#while (i <= n)
#local ss = 1;
#ifdef (SCHNITT_1)
#local pp = vrotate(<rr, 0, 0>, <0, aa, 0>);
#if (pp.x < 0 & pp.z < 0)
#local ss = 0;
#end
#end
#if (ss)
object {
treibstofftank
translate <rr, -39.8, 0>
rotate <0, aa, 0>
}
#end
#local aa = aa + da;
#local i = i + 1;
#end
#local rr = rr + 1.0;
#end
}
#declare deck_03 =
union {
#if (1)
intersection {
union {
difference {
object { huelle }
// Ausschnitte
#local i = 0;
#while (i < 12)
object {
landestuetze_neg
rotate <0, i * 30, 0>
}
#local i = i + 1;
#end
}
}
box {
< 50, -40, 50>
<-50, -35, -50>
}
}
#end
difference {
cone {
<0, -40.2, 0> 29.5
<0, -39.8, 0> 30.0
texture { T_arkonstahl }
}
// AG
cylinder {
<0, -39, 0> <0, -41, 0> 2
}
#local aa = 0;
#while (aa < 360 )
union {
cone {
<27, Z-0.3, 0>, 2
<27, Z+0.3, 0>, 2
}
box {
<27, Z-0.3, -2>
<28, Z+0.3, +2>
}
cone {
<28, Z-0.3, 0>, 2
<28, Z+0.3, 0>, 2
}
texture { T_arkonstahl }
rotate <0, aa, 0>
}
#local aa = aa + 30;
#end
#ifdef (SCHNITT_1)
intersection {
torus {
28, 13
}
plane {
<0, 0, -1> 0
rotate <0, 45, 0>
}
plane {
<0, 0, +1> 0
rotate <0, -45, 0>
}
rotate <0, 135, 0>
translate <0, -40.0, 0>
}
#end
}
#local aa = 0;
#local da = 60;
#while (aa <= 360 - da)
object {
feldschirm_projektor_v
rotate <0, aa, 0>
}
#local aa = aa + da;
#end
// Ausschnitt f. Landestützen
#local aa = 0;
#while (aa < 360 )
#local ss = 1;
#if (SCHNITT_1 & (aa >= 120 & aa <= 150))
#local ss = 0;
#end
#if (ss)
difference {
union {
cone {
<23, Z+0.2, 0>, 2.1
<23, Z+4.8, 0>, 2.1
}
box {
<23, Z+0.2, -2.1>
<28, Z+4.8, +2.1>
}
cone {
<28, Z+0.2, 0>, 2.1
<28, Z+4.8, 0>, 2.1
}
texture { T_arkonstahl }
rotate <0, aa, 0>
}
union {
cone {
<23, Z+0.1, 0>, 2
<23, Z+4.9, 0>, 2
}
box {
<23, Z+0.1, -2>
<28, Z+4.9, +2>
}
cone {
<28, Z+0.1, 0>, 2
<28, Z+4.9, 0>, 2
}
texture { T_arkonstahl }
rotate <0, aa, 0>
}
object {
landestuetze_neg
color Red
rotate <0, aa, 0>
}
}
#end
#local aa = aa + 30;
#end
#local ii = 0;
#while (ii < 12)
#local ss = 1;
#if (SCHNITT_1 & (ii >= 3 & ii <= 6))
#local ss = 0;
#end
#if (ss)
object {
treibstofftank_block
rotate <0, ii*30, 0>
}
object {
treibstofftank_block
scale <1, 1, -1>
rotate <0, ii*30, 0>
}
#end
#local ii = ii + 1;
#end
}