3d/pr/ritterschiff/sporenschiff.pov

43 lines
629 B
POVRay

#local R = 1300/2 * M;
#local H = 225 * M;
#local RS = 20 * M;
#declare stachel =
cone {
<0, 0, 0>, RS,
<0, H, 0>, 0
}
#declare sporenschiff =
union {
sphere {
<0, 0, 0>, R
}
#local I = 0;
#while (I < 32)
object {
stachel
translate <0, R, 0>
rotate <0, 0, 90>
rotate <0, I * 360 / 32, 0>
}
#local J = 0;
#while (J < 32)
object {
stachel
translate <0, R, 0>
rotate <0, 0, I * 360 / 32>
rotate <0, J * 180 / 4, 0>
}
#local J = J + 1;
#end
#local I = I + 1;
#end
texture {
pigment {
color <0.3, 0.3, 0.3>
}
}
}