702 lines
35 KiB
Mathematica
702 lines
35 KiB
Mathematica
/*******************************************************
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POV-Ray - Blob_Man Costume Definition File
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File Name : sample.cdf
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BM_Version: 4.0
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Desciption: Sample Costume Definition File - Astronaut
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Date : 06 July 1999
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Author : Peter Houston
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Email : houston.graphics@iname.com
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WWW : http://welcome.to/HoustonGraphics
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********************************************************/
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#declare CDF=true; //Used by Body_Part_Viewer.pov Can be removed.
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#include "glass.inc"
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/********************************************************
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Image Maps & Textures
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********************************************************/
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//#declare Skin_Tex = texture {}
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//#declare Lip_Tex = texture {}
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//#declare Hair_Tex = texture {}
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//#declare Tooth_Pig= pigment {}
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#declare Map_Finish = finish {phong .15 phong_size 20 }
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//#declare Map_Normal = normal {}
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//#declare Bump_Map_Size = 0.25;
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// PNG Image Maps for Body Parts these must be in your Library Path
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//#declare Face_IMap = "filename.png"
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#declare Torso_IMap = "samp1.png"
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#declare Abdomen_IMap = "samp1.png"
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#declare Upperarm_R_IMap = "samp1.png"
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#declare Upperarm_L_IMap = "samp1.png"
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#declare Forearm_R_IMap = "samp1.png"
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#declare Forearm_L_IMap = "samp1.png"
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#declare Hand_R_IMap = "samp1.png"
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#declare Hand_L_IMap = "samp1.png"
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#declare Thigh_R_IMap = "samp1.png"
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#declare Thigh_L_IMap = "samp1.png"
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#declare Calf_R_IMap = "samp1.png"
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#declare Calf_L_IMap = "samp1.png"
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#declare Foot_R_IMap = "samp1.png"
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#declare Foot_L_IMap = "samp1.png"
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/********************************************************
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Body Part Options
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********************************************************/
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#declare BM_Nails=0;
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// Ears - 2 = Normal Ears, 1=Replace ears with small lumps as if under a swimming cap, 0 = No ears
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#declare BM_Ears=0;
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// Eyes - 1=Normal 0=No Eyes
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#declare BM_Eyes=1;
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// Nose - Range : 0 - 1.25 Size of Nose
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//#declare BM_Nose=.5;
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// Face - 1 = Normal Face Structure, 0 = Removes Nose and Lips
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#declare BM_Face=2;
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// Jaw - Range: 0 - 1 0 = Closed, 1 = Open
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//#declare BM_Jaw=.5;
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// Teeth - 0 = No Teeth, 1 = Teeth
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//#declare BM_Teeth=1;
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// Jowls - Range : 0 - 3 Mass added to side of jaw.
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//#declare BM_Jowls=0;
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// Toes - 1 = Bare Foot with toes, 0 = Replaces toes so that foot looks like it has a sock on
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#declare BM_Toes=0;
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// Body Style - 0=Original Chest Modelling 1=New Chest Modelling
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//#declare BM_BodyStyle=1;
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// Hand Scale <X,Y,Z>
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//#declare BM_Hand_Scale=<1,1,1>;
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// Head - 1 = Normal Head, 0 = No Head, -1 = Guides
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//#declare BM_Head_Mass=1;
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// Torso - 1 = Normal Torso, 0 = No Torso, -1 = Guides
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//#declare BM_Torso_Mass=1;
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// Right Upperarm - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_R_Upperarm_Mass=1;
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// Right Forearm - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_R_Forearm_Mass=1;
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// Right Hand - 1 = Normal, 0 = Amputated
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#declare BM_R_Hand=1;
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// Left Upperarm - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_L_Upperarm_Mass=1;
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// Left Forearm - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_L_Forearm_Mass=1;
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// Left Hand - 1 = Normal, 0 = Amputated
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#declare BM_L_Hand=1;
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// Right Thigh - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_R_Thigh_Mass=1;
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// Right Calf - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_R_Calf_Mass=1;
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// Right Foot - 1 = Normal, 0 = Amputated
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#declare BM_R_Foot=1;
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// Left Thigh - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_L_Thigh_Mass=1;
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// Left Calf - 2 = Muscles, 1 = Cylinders, 0 = Amputated, -1=Guide
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#declare BM_L_Calf_Mass=1;
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// Left Foot - 1 = Normal, 0 = Amputated
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#declare BM_L_Foot=1;
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/********************************************************
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Body Part Objects
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********************************************************/
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#declare Pouch=union { box {<1,0,0><-1,3,.5>}
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cylinder {<1,0,.25><1,3,.25> .25}
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cylinder {<-1,0,.25><-1,3,.25> .25}
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cylinder {<-1,0,.25><1,0,.25> .25}
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cylinder {<-1,3,.25><1,3,.25> .25}
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sphere {<-1,0,.25>.25}
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sphere {<-1,3,.25>.25}
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sphere {< 1,0,.25>.25}
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sphere {< 1,3,.25>.25}
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difference {
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cylinder {<0,0,0><0,0,-.25>1.25 rotate x*5}
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plane{y,0 inverse}
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translate <0,3.25,.2>
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}
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sphere {<0,2.5,-.25>.35 scale <1,1,.25> pigment {rgb 0}}
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scale <1,1,2.5>
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}
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#declare ShoeGrip=texture {pigment {rgb .15}
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finish {Map_Finish}
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normal {crackle 3 scale <3,1,1>}
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}
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#declare BM_Head_Object=union {
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object{BM_Head_Object}
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union { // Headset
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torus {4.35,.25
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rotate x*90
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clipped_by {plane {y,0 inverse}}
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}
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sphere{0,1 scale<1,1,1> scale <1,1.75,1.5> rotate z*5 translate<-3.5,-.85,0>}
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sphere{0,1 scale<1,1,1> scale <1,1.75,1.5> rotate z*-5 translate<3.5,-.85,0>}
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torus {4.25,.25
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clipped_by {plane {x,0}}
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clipped_by {plane {z,0}}
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rotate x*-40
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translate <0,-1,-1>
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}
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pigment {rgb 0}
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}
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}
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#declare BM_Torso_Object=union {
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object{BM_Torso_Object}
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union {
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cone{<-7,-10,1>3.5<-1.99,-10,1>,5}
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cone{< 7,-10,1>3.5< 1.99,-10,1>,5}
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cylinder {<-2,-10,1>< 2,-10,1> 5 }
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}
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torus {3,1 rotate z*90 translate <-7,-10,1>}
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torus {3,1 rotate z*90 translate < 7,-10,1>}
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superellipsoid {
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<.5,.6>
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scale <6,10,4>
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translate <0,-17, 3>
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}
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cylinder {<0,-9,5><0,-29,4>3}
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union {
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cylinder {<-4,-9,5>< 4,-9,5> 3 }
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sphere {<-4,-9,5> 3}
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sphere {< 4,-9,5> 3}
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}
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union {
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cylinder {<-4,-9,5>< 4,-9,5> 3 }
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sphere {<-4,-9,5> 3}
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sphere {< 4,-9,5> 3}
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translate y*-19
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}
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union {
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torus {1,.5 rotate x*90 translate <-3, 0,0>}
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torus {1,.5 rotate x*90 translate <-3,-3,0>}
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torus {1,.5 rotate x*90 translate <-3,-6,0>}
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torus {1,.5 rotate x*90 translate <-3,-9,0>}
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torus {1,.5 rotate x*90 translate <3, 0,0>}
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torus {1,.5 rotate x*90 translate <3,-3,0>}
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torus {1,.5 rotate x*90 translate <3,-6,0>}
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torus {1,.5 rotate x*90 translate <3,-9,0>}
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translate <0,-14,7>
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}
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cone {<0,0,0>6.15<0,3,0>6.3
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scale <1.05,1,.65>
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translate <0,-25,-.3>
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}
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union {
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#declare Loop=30;
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#while (Loop<360)
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object {Pouch
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translate <0,0,-7>
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rotate y*Loop
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}
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#declare Loop=Loop+30;
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#end
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translate y*-25
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scale <1.05,1,.65>
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translate z*-.3
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}
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cylinder {<0,0,0><0,0,-1.8>5 translate <0,-15,-3> }
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torus {4.5,.5 rotate x*90 translate <0,-15,-4.8>}
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torus {2.5,.5 rotate x*90 translate <0,-15,-4.8>}
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cylinder {< 4.5,0,1><0,-10,0>2 translate < 1,-15,-3> }
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cylinder {<-4.5,0,1><0,-10,0>2 translate <-1,-15,-3> }
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cylinder {<0,0,1><0,-10,0>2 translate < 1,-15,-3> }
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cylinder {<0,0,1><0,-10,0>2 translate <-1,-15,-3> }
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sphere {< 4.5,0,1>2 translate < 1,-15,-3>}
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sphere {<-4.5,0,1>2 translate <-1,-15,-3>}
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union {
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#declare Length=20;
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#declare Loop=0;
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#while (Loop<Length)
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torus {6,1
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scale <1,1,.5>
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translate <0,-Loop-10,0>
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}
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#declare Loop=Loop+1;
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#end
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}
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torus {5,3 rotate z*90 translate <0,-28,1> scale <1,1,.75>}
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merge {
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sphere {0,8 clipped_by {plane {y,-0.0000001 inverse}}}
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cone {<0,0,0>8<0,-10,0>5.5}
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hollow
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translate z*1
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clipped_by {plane {y,-2 rotate x*-45 inverse}}
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texture {T_Old_Glass}
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}
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merge {
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sphere {0,8 clipped_by {plane {y,-0.0000001 inverse}}}
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cone {<0,0,0>8<0,-10,0>5.5}
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hollow
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translate z*1
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clipped_by {plane {y,-2 rotate x*-45}}
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texture {
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pigment {
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image_map {
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png Torso_IMap
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map_type 2
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interpolate 4
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//once
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}
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rotate y*-90
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scale 40
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translate <0,-40,0>
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}
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#ifdef (Map_Finish)
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finish {Map_Finish}
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#end
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#ifdef (Map_Normal)
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normal {Map_Normal}
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#end
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#ifdef (Torso_BMap)
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normal {
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bump_map {
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png Torso_BMap
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map_type 2
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interpolate 4
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once
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bump_size Bump_Map_Size
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}
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rotate y*-90
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scale 40
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translate <0,-40,0>
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}
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#end
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}
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}
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difference {
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union {
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torus {3,.5 rotate z*90 translate <0,-5,7> rotate y*45}
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torus {3,.5 rotate z*90 translate <0,-5,7> rotate y*-45}
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}
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cone {<0,0,0>8<0,-10,1>5.5}
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}
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}
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#declare BM_Upperarm_R_Object=union {
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object {BM_Upperarm_R_Object}
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union {
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#declare Length=11;
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#declare Loop=0;
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#while (Loop<Length)
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torus {2.05,.65
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translate y*-Loop
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#if (Loop=4)
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pigment {rgb <1,0,0>}
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#end
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}
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#declare Loop=Loop+1;
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#end
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}
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union {
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#declare Loop=0;
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#while (Loop<360)
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torus {2.6,.8
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rotate z*Loop
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//rotate y*Loop
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}
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#declare Loop=Loop+30;
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#end
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sphere {0,2.6}
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translate y*1
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}
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//pigment {rgb 1}
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}
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#declare BM_Upperarm_L_Object=union {
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object {BM_Upperarm_L_Object}
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union {
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#declare Length=11;
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#declare Loop=0;
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#while (Loop<Length)
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torus {2.05,.65
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translate y*-Loop
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}
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#declare Loop=Loop+1;
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#end
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}
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union {
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#declare Loop=0;
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#while (Loop<360)
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torus {2.6,.8
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rotate z*Loop
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//rotate y*Loop
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}
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#declare Loop=Loop+30;
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#end
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sphere {0,2.6}
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translate y*1
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}
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//pigment {rgb 1}
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}
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#declare BM_Forearm_R_Object=union {
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object {BM_Forearm_R_Object}
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union {
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#declare Length=11;
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#declare Loop=0;
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#while (Loop<Length)
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torus {2.05-(Loop/9),.65
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translate y*-Loop
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}
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#declare Loop=Loop+1;
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#end
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}
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union {
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#declare Loop=0;
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#while (Loop<360)
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torus {2.4,.8
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rotate x*Loop
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//rotate y*Loop
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}
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#declare Loop=Loop+30;
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#end
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sphere {0,2.4}
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}
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//pigment {rgb 1}
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}
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#declare BM_Forearm_L_Object=union {
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object {BM_Forearm_L_Object}
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union {
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#declare Length=11;
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#declare Loop=0;
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#while (Loop<Length)
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torus {2.05-(Loop/9),.65
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translate y*-Loop
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}
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#declare Loop=Loop+1;
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#end
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}
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union {
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#declare Loop=0;
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#while (Loop<360)
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torus {2.4,.8
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rotate x*Loop
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//rotate y*Loop
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}
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#declare Loop=Loop+30;
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#end
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sphere {0,2.4}
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}
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//pigment {rgb 1}
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}
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#declare BM_Hand_R_Object=union {
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object {BM_Hand_R_Object}
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union {
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*-15
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translate <-.5,-2.5,0>
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rotate x*17
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}
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*-10
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translate <-.5,-2.5,0 >
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rotate x*0
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}
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*10
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translate <-.5,-2.5, 0>
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rotate x*-17
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}
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*45
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translate <-.1,-2.5,0>
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rotate x*-34
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}
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union {
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cylinder {<-.45,0,0><-.45,-2.5,0>,.3 rotate x*17}
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cylinder {<-.45,0,0><-.45,-2.5,0>,.3 rotate x*0}
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cylinder {<-.45,0,0><-.45,-2.5,0>,.3 rotate x*-17}
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cylinder {<-.25,0,0><-.1,-2.5,0>,.3 rotate x*-34}
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translate <0,0,0>
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}
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translate z*0
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}
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torus {1.1,.6 scale <.65,1.5,1> translate x*.2}
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//pigment {rgb 1}
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}
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#declare BM_Hand_L_Object=union {
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object {BM_Hand_L_Object}
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union {
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*-15
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translate <-.5,-2.5,0>
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rotate x*17
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}
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*-10
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translate <-.5,-2.5,0 >
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rotate x*0
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}
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*10
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translate <-.5,-2.5, 0>
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rotate x*-17
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}
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union {
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sphere {0,.3 pigment {rgb .5}}
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torus {.3,.2 rotate z*90 scale <.75,1,1>}
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rotate y*45
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translate <-.1,-2.5,0>
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rotate x*-34
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}
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union {
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cylinder {<-.45,0,0><-.45,-2.5,0>,.3 rotate x*17}
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cylinder {<-.45,0,0><-.45,-2.5,0>,.3 rotate x*0}
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cylinder {<-.45,0,0><-.45,-2.5,0>,.3 rotate x*-17}
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cylinder {<-.25,0,0><-.1,-2.5,0>,.3 rotate x*-34}
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translate <0,0,0>
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}
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translate z*0
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}
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torus {1.1,.6 scale <.65,1.5,1> translate x*.2}
|
|
scale <-1,1,1>
|
|
//pigment {rgb 1}
|
|
}
|
|
#declare BM_Thigh_R_Object=union {
|
|
object {BM_Thigh_R_Object}
|
|
union {
|
|
#declare Length=16;
|
|
#declare Loop=0;
|
|
#while (Loop<Length)
|
|
torus {4.5-(Loop/14),.65
|
|
translate y*-Loop
|
|
}
|
|
#declare Loop=Loop+1;
|
|
#end
|
|
}
|
|
union {
|
|
#declare Loop=0;
|
|
#while (Loop<360)
|
|
torus {5,.65
|
|
rotate z*Loop
|
|
//rotate y*Loop
|
|
}
|
|
#declare Loop=Loop+15;
|
|
#end
|
|
sphere {0,3.35}
|
|
//translate y*1
|
|
}
|
|
translate y*16
|
|
rotate z*5
|
|
translate y*-16
|
|
}
|
|
|
|
#declare BM_Thigh_L_Object=union {
|
|
object {BM_Thigh_L_Object}
|
|
union {
|
|
#declare Length=16;
|
|
#declare Loop=0;
|
|
#while (Loop<Length)
|
|
torus {4.5-(Loop/14),.65
|
|
translate y*-Loop
|
|
}
|
|
#declare Loop=Loop+1;
|
|
#end
|
|
}
|
|
union {
|
|
#declare Loop=0;
|
|
#while (Loop<360)
|
|
torus {5,.65
|
|
rotate z*Loop
|
|
//rotate y*Loop
|
|
}
|
|
#declare Loop=Loop+15;
|
|
#end
|
|
sphere {0,3.35}
|
|
//translate y*1
|
|
}
|
|
translate y*16
|
|
rotate z*-5
|
|
translate y*-16
|
|
}
|
|
#declare BM_Calf_R_Object=union {
|
|
object {BM_Calf_R_Object}
|
|
union {
|
|
#declare Length=19;
|
|
#declare Loop=0;
|
|
#while (Loop<Length)
|
|
torus {3.4-(Loop*0.05),.65
|
|
translate y*-Loop
|
|
}
|
|
#declare Loop=Loop+1;
|
|
#end
|
|
}
|
|
union {
|
|
#declare Loop=0;
|
|
#while (Loop<360)
|
|
torus {3.75,.8
|
|
rotate x*Loop
|
|
//rotate y*Loop
|
|
}
|
|
#declare Loop=Loop+30;
|
|
#end
|
|
sphere {0,3.75}
|
|
}
|
|
union {
|
|
sphere { 0,1.5}
|
|
cylinder {<0,0,0><0,-8,0> 1.5 }
|
|
sphere {<0,-8,0>,1.5}
|
|
scale <1.6,1,1> rotate x*5 translate <0,-4,3.5>
|
|
}
|
|
torus {1,.5 scale <1,1,1.5> translate <2,-6,3.5>}
|
|
torus {1,.5 scale <1,1,1.5> translate <-2,-8,3.5>}
|
|
}
|
|
#declare BM_Calf_L_Object=union {
|
|
object {BM_Calf_L_Object}
|
|
union {
|
|
#declare Length=19;
|
|
#declare Loop=0;
|
|
#while (Loop<Length)
|
|
torus {3.4-(Loop*0.05),.65
|
|
translate y*-Loop
|
|
}
|
|
#declare Loop=Loop+1;
|
|
#end
|
|
}
|
|
union {
|
|
#declare Loop=0;
|
|
#while (Loop<360)
|
|
torus {3.75,.8
|
|
rotate x*Loop
|
|
//rotate y*Loop
|
|
}
|
|
#declare Loop=Loop+30;
|
|
#end
|
|
sphere {0,3.75}
|
|
}
|
|
union {
|
|
sphere { 0,1.5}
|
|
cylinder {<0,0,0><0,-8,0> 1.5 }
|
|
sphere {<0,-8,0>,1.5}
|
|
scale <1.6,1,1> rotate x*5 translate <0,-4,3.5>
|
|
}
|
|
torus {1,.5 scale <1,1,1.5> translate <2,-6,3.5>}
|
|
torus {1,.5 scale <1,1,1.5> translate <-2,-8,3.5>}
|
|
scale <-1,1,1>
|
|
}
|
|
#declare BM_Foot_R_Object=union{difference {
|
|
union {
|
|
cylinder {<0,-1,0><0,1,0>2 translate <0,0,7> texture {ShoeGrip}}
|
|
sphere{<0,0,.5>,3.25}
|
|
torus {2.25,.5 translate <0,0,7> texture {ShoeGrip}}
|
|
torus {2.0,.5 translate <0,1,7>}
|
|
torus {1.9,.5 translate <0,1.75,7>}
|
|
torus {1.8,.5 translate <0,2.5,7>}
|
|
torus {3,.5 translate <0,0,.5> texture {ShoeGrip}}
|
|
cone {<0,1.25,7>2.25,<0,-1,.5>3.25 scale <1,1.1,1>}
|
|
cone {<0,1.25,7>2.25,<0,-1,.5>3.25 scale <1.1,1.1,1> clipped_by {plane{y,.5}}texture {ShoeGrip}}
|
|
cone {<0,3.6,7>2,<0,-0.00001,7>2.5}
|
|
blob { threshold .5
|
|
#declare SideLoop=-60;
|
|
#while (SideLoop<61)
|
|
#declare Loop=5;
|
|
#while (Loop<60)
|
|
#declare Width=(61-Loop)/30;
|
|
sphere {0,Width,1 scale <1,1,1> translate <0,0,-3> rotate x*50 rotate x*Loop rotate y*SideLoop translate <0,-.5,1>}
|
|
sphere {0,Width,1 scale <1,1,1> translate <0,0,-3> rotate x*50 rotate x*-Loop rotate y*SideLoop translate <0,-.5,1>}
|
|
#declare Loop=Loop+10;
|
|
#end
|
|
#declare SideLoop=SideLoop+60;
|
|
#end
|
|
}
|
|
torus {.75,.35 rotate z*90 rotate y*5 translate <-2.1,2.5,7>}
|
|
}
|
|
plane {y,-.5 texture {ShoeGrip}}
|
|
translate <0,-3.6,-7>
|
|
}
|
|
torus {1.5,.5 scale <1,2,1>}
|
|
scale .85
|
|
translate <0,.5,-.35>
|
|
}
|
|
|
|
#declare BM_Foot_L_Object=union{difference {
|
|
union {
|
|
cylinder {<0,-1,0><0,1,0>2 translate <0,0,7> texture {ShoeGrip}}
|
|
sphere{<0,0,.5>,3.25}
|
|
torus {2.25,.5 translate <0,0,7> texture {ShoeGrip}}
|
|
torus {2.0,.5 translate <0,1,7>}
|
|
torus {1.9,.5 translate <0,1.75,7>}
|
|
torus {1.8,.5 translate <0,2.5,7>}
|
|
torus {3,.5 translate <0,0,.5> texture {ShoeGrip}}
|
|
cone {<0,1.25,7>2.25,<0,-1,.5>3.25 scale <1,1.1,1>}
|
|
cone {<0,1.25,7>2.25,<0,-1,.5>3.25 scale <1.1,1.1,1> clipped_by {plane{y,.5}}texture {ShoeGrip}}
|
|
cone {<0,3.6,7>2,<0,-0.00001,7>2.5}
|
|
blob { threshold .5
|
|
#declare SideLoop=-60;
|
|
#while (SideLoop<61)
|
|
#declare Loop=5;
|
|
#while (Loop<60)
|
|
#declare Width=(61-Loop)/30;
|
|
sphere {0,Width,1 scale <1,1,1> translate <0,0,-3> rotate x*50 rotate x*Loop rotate y*SideLoop translate <0,-.5,1>}
|
|
sphere {0,Width,1 scale <1,1,1> translate <0,0,-3> rotate x*50 rotate x*-Loop rotate y*SideLoop translate <0,-.5,1>}
|
|
#declare Loop=Loop+10;
|
|
#end
|
|
#declare SideLoop=SideLoop+60;
|
|
#end
|
|
}
|
|
torus {.75,.35 rotate z*90 rotate y*5 translate <-2.1,2.5,7>}
|
|
}
|
|
plane {y,-.5 texture {ShoeGrip}}
|
|
translate <0,-3.6,-7>
|
|
}
|
|
torus {1.5,.5 scale <1,2,1>}
|
|
scale .85
|
|
translate <0,.5,-.35>
|
|
scale <-1,1,1>
|
|
}
|
|
// EOF |