170 lines
5.5 KiB
Mathematica
170 lines
5.5 KiB
Mathematica
/*******************************************************
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POV-Ray - BlobMan People Costume Definition File
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File Name : filename.cdf
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BM_Version: 4.0
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Desciption: Costume Definition File Layout
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Date :
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Author :
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Email :
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WWW :
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Note :
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********************************************************/
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#declare CDF=true; //Used by Body_Part_Viewer.pov Can be removed.
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/********************************************************
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Image Maps & Textures
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********************************************************/
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//#declare BM_Skin_Tex = texture {}
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//#declare BM_Lip_Tex = texture {}
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//#declare BM_Hair_Tex = texture {}
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//#declare BM_Tooth_Tex = texture {}
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//#declare BM_Nail_Tex = texture {}
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//#declare BM_EyeShadow = texture {}
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//#declare BM_Map_Finish = finish {}
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//#declare BM_Map_Normal = normal {}
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//#declare BM_Bump_Map_Size = 0.25;
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// PNG Image Maps for Body Parts these must be in your Library Path
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//#declare Face_IMap = "filename.png"
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//#declare Neck_IMap = "filename.png"
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#declare Torso_IMap = "lft-torso.png"
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#declare Abdomen_IMap = "lft-abdomen.png"
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#declare Upperarm_R_IMap = "lft-upper_arm.png"
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#declare Upperarm_L_IMap = "lft-upper_arm.png"
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#declare Forearm_R_IMap = "lft-forearm.png"
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#declare Forearm_L_IMap = "lft-forearm.png"
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//#declare Hand_R_IMap = "filename.png"
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//#declare Hand_L_IMap = "filename.png"
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#declare Thigh_R_IMap = "lft-thigh.png"
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#declare Thigh_L_IMap = "lft-thigh.png"
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#declare Calf_R_IMap = "lft-calf.png"
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#declare Calf_L_IMap = "lft-calf.png"
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#declare Foot_R_IMap = "lft-foot.png"
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#declare Foot_L_IMap = "lft-foot.png"
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// PNG Bump Maps for Body Parts these must be in your Library Path
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//#declare Face_BMap = "filename.png"
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//#declare Neck_BMap = "filename.png"
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//#declare Torso_BMap = "filename.png"
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//#declare Abdomen_BMap = "filename.png"
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//#declare Upperarm_R_BMap = "filename.png"
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//#declare Upperarm_L_BMap = "filename.png"
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//#declare Forearm_R_BMap = "filename.png"
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//#declare Forearm_L_BMap = "filename.png"
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//#declare Hand_R_BMap = "filename.png"
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//#declare Hand_L_BMap = "filename.png"
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//#declare Thigh_R_BMap = "filename.png"
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//#declare Thigh_L_BMap = "filename.png"
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//#declare Calf_R_BMap = "filename.png"
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//#declare Calf_L_BMap = "filename.png"
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//#declare Foot_R_BMap = "filename.png"
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//#declare Foot_L_BMap = "filename.png"
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/********************************************************
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Body Part Options
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********************************************************/
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// Ears - 2 = Normal Ears, 1=Replace ears with small lumps as if under a swimming cap, 0 = No ears
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//#declare BM_Ears=2;
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// Eyes - 1=Normal 0=No Eyes
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//#declare BM_Eyes=1;
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// Nose - Range : 0 - 1.25 Size of Nose
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//#declare BM_Nose=.5;
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// Face - 1 = Normal Face Structure, 0 = Removes Nose and Lips
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//#declare BM_Face=2;
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// Teeth - 0 = No Teeth, 1 = Teeth
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//#declare BM_Teeth=1;
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// Jowls - Range : 0 - 3 Mass added to side of jaw.
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//#declare BM_Jowls=0;
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// Head - 1 = Normal Head, 0 = No Head, -1 = Guides
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//#declare BM_Head_Mass=1;
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// Torso - 1 = Normal Torso, 0 = No Torso, -1 = Guides
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//#declare BM_Torso_Mass=1;
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// Right Upperarm - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_R_Upperarm_Mass=2;
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// Right Forearm - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_R_Forearm_Mass=2;
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// Right Hand - 1 = Normal, 0 = Amputated
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//#declare BM_R_Hand=1;
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// Left Upperarm - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_L_Upperarm_Mass=2;
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// Left Forearm - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_L_Forearm_Mass=2;
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// Left Hand - 1 = Normal, 0 = Amputated
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//#declare BM_L_Hand=1;
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// Right Thigh - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_R_Thigh_Mass=2;
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// Right Calf - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_R_Calf_Mass=2;
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// Right Foot - 1 = Normal, 0 = Amputated
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//#declare BM_R_Foot=1;
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// Left Thigh - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_L_Thigh_Mass=2;
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// Left Calf - 1 = Normal, 0 = Amputated, -1=Guide
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//#declare BM_L_Calf_Mass=2;
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// Left Foot - 1 = Normal, 0 = Amputated
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//#declare BM_L_Foot=1;
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// Male Abdomen Muscle Flexing - 1 = On, 0 = off
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//#declare BM_Flex=1;
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// Female T-Shirt - 1 = On, 0 = Off
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//#declare BM_TShirt=0;
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// Finger Nails - 1 = On, 0 = Off
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// #declare BM_Nails=1;
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// Apply Iamge Maps to Right Hand Fingers - 1=On, 0=Off
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//#declare BM_Map_R_Finger=1;
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// Apply Iamge Maps to Left Hand Fingers - 1=On, 0=Off
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//#declare BM_Map_L_Finger=1;
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/********************************************************
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Body Part Objects
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********************************************************/
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//#declare BM_Head_Object=object{BM_Head_Object}
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//#declare BM_Neck_Object=object{BM_Neck_Object}
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//#declare BM_Torso_Object=object{BM_Torso_Object}
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//#declare BM_Abdomen_Object=object{BM_Abdomen_Object}
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//#declare BM_Upperarm_R_Object=object {BM_Upperarm_R_Object}
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//#declare BM_Upperarm_L_Object=object {BM_Upperarm_L_Object}
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//#declare BM_Forearm_R_Object=object {BM_Forearm_R_Object}
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//#declare BM_Forearm_L_Object=object {BM_Forearm_L_Object}
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//#declare BM_Hand_R_Object=object {BM_Hand_R_Object}
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//#declare BM_Hand_L_Object=object {BM_Hand_L_Object}
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//#declare BM_Thigh_R_Object=object {BM_Thigh_R_Object}
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//#declare BM_Thigh_L_Object=object {BM_Thigh_L_Object}
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//#declare BM_Calf_R_Object=object {BM_Calf_R_Object}
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//#declare BM_Calf_L_Object=object {BM_Calf_L_Object}
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//#declare BM_Foot_R_Object=object {BM_Foot_R_Object}
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//#declare BM_Foot_L_Object=object {BM_Foot_R_Object}
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// End of Costume Definition File
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