3d/blbman40/lft.cdf

170 lines
5.5 KiB
Mathematica

/*******************************************************
POV-Ray - BlobMan People Costume Definition File
File Name : filename.cdf
BM_Version: 4.0
Desciption: Costume Definition File Layout
Date :
Author :
Email :
WWW :
Note :
********************************************************/
#declare CDF=true; //Used by Body_Part_Viewer.pov Can be removed.
/********************************************************
Image Maps & Textures
********************************************************/
//#declare BM_Skin_Tex = texture {}
//#declare BM_Lip_Tex = texture {}
//#declare BM_Hair_Tex = texture {}
//#declare BM_Tooth_Tex = texture {}
//#declare BM_Nail_Tex = texture {}
//#declare BM_EyeShadow = texture {}
//#declare BM_Map_Finish = finish {}
//#declare BM_Map_Normal = normal {}
//#declare BM_Bump_Map_Size = 0.25;
// PNG Image Maps for Body Parts these must be in your Library Path
//#declare Face_IMap = "filename.png"
//#declare Neck_IMap = "filename.png"
#declare Torso_IMap = "lft-torso.png"
#declare Abdomen_IMap = "lft-abdomen.png"
#declare Upperarm_R_IMap = "lft-upper_arm.png"
#declare Upperarm_L_IMap = "lft-upper_arm.png"
#declare Forearm_R_IMap = "lft-forearm.png"
#declare Forearm_L_IMap = "lft-forearm.png"
//#declare Hand_R_IMap = "filename.png"
//#declare Hand_L_IMap = "filename.png"
#declare Thigh_R_IMap = "lft-thigh.png"
#declare Thigh_L_IMap = "lft-thigh.png"
#declare Calf_R_IMap = "lft-calf.png"
#declare Calf_L_IMap = "lft-calf.png"
#declare Foot_R_IMap = "lft-foot.png"
#declare Foot_L_IMap = "lft-foot.png"
// PNG Bump Maps for Body Parts these must be in your Library Path
//#declare Face_BMap = "filename.png"
//#declare Neck_BMap = "filename.png"
//#declare Torso_BMap = "filename.png"
//#declare Abdomen_BMap = "filename.png"
//#declare Upperarm_R_BMap = "filename.png"
//#declare Upperarm_L_BMap = "filename.png"
//#declare Forearm_R_BMap = "filename.png"
//#declare Forearm_L_BMap = "filename.png"
//#declare Hand_R_BMap = "filename.png"
//#declare Hand_L_BMap = "filename.png"
//#declare Thigh_R_BMap = "filename.png"
//#declare Thigh_L_BMap = "filename.png"
//#declare Calf_R_BMap = "filename.png"
//#declare Calf_L_BMap = "filename.png"
//#declare Foot_R_BMap = "filename.png"
//#declare Foot_L_BMap = "filename.png"
/********************************************************
Body Part Options
********************************************************/
// Ears - 2 = Normal Ears, 1=Replace ears with small lumps as if under a swimming cap, 0 = No ears
//#declare BM_Ears=2;
// Eyes - 1=Normal 0=No Eyes
//#declare BM_Eyes=1;
// Nose - Range : 0 - 1.25 Size of Nose
//#declare BM_Nose=.5;
// Face - 1 = Normal Face Structure, 0 = Removes Nose and Lips
//#declare BM_Face=2;
// Teeth - 0 = No Teeth, 1 = Teeth
//#declare BM_Teeth=1;
// Jowls - Range : 0 - 3 Mass added to side of jaw.
//#declare BM_Jowls=0;
// Head - 1 = Normal Head, 0 = No Head, -1 = Guides
//#declare BM_Head_Mass=1;
// Torso - 1 = Normal Torso, 0 = No Torso, -1 = Guides
//#declare BM_Torso_Mass=1;
// Right Upperarm - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_R_Upperarm_Mass=2;
// Right Forearm - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_R_Forearm_Mass=2;
// Right Hand - 1 = Normal, 0 = Amputated
//#declare BM_R_Hand=1;
// Left Upperarm - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_L_Upperarm_Mass=2;
// Left Forearm - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_L_Forearm_Mass=2;
// Left Hand - 1 = Normal, 0 = Amputated
//#declare BM_L_Hand=1;
// Right Thigh - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_R_Thigh_Mass=2;
// Right Calf - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_R_Calf_Mass=2;
// Right Foot - 1 = Normal, 0 = Amputated
//#declare BM_R_Foot=1;
// Left Thigh - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_L_Thigh_Mass=2;
// Left Calf - 1 = Normal, 0 = Amputated, -1=Guide
//#declare BM_L_Calf_Mass=2;
// Left Foot - 1 = Normal, 0 = Amputated
//#declare BM_L_Foot=1;
// Male Abdomen Muscle Flexing - 1 = On, 0 = off
//#declare BM_Flex=1;
// Female T-Shirt - 1 = On, 0 = Off
//#declare BM_TShirt=0;
// Finger Nails - 1 = On, 0 = Off
// #declare BM_Nails=1;
// Apply Iamge Maps to Right Hand Fingers - 1=On, 0=Off
//#declare BM_Map_R_Finger=1;
// Apply Iamge Maps to Left Hand Fingers - 1=On, 0=Off
//#declare BM_Map_L_Finger=1;
/********************************************************
Body Part Objects
********************************************************/
//#declare BM_Head_Object=object{BM_Head_Object}
//#declare BM_Neck_Object=object{BM_Neck_Object}
//#declare BM_Torso_Object=object{BM_Torso_Object}
//#declare BM_Abdomen_Object=object{BM_Abdomen_Object}
//#declare BM_Upperarm_R_Object=object {BM_Upperarm_R_Object}
//#declare BM_Upperarm_L_Object=object {BM_Upperarm_L_Object}
//#declare BM_Forearm_R_Object=object {BM_Forearm_R_Object}
//#declare BM_Forearm_L_Object=object {BM_Forearm_L_Object}
//#declare BM_Hand_R_Object=object {BM_Hand_R_Object}
//#declare BM_Hand_L_Object=object {BM_Hand_L_Object}
//#declare BM_Thigh_R_Object=object {BM_Thigh_R_Object}
//#declare BM_Thigh_L_Object=object {BM_Thigh_L_Object}
//#declare BM_Calf_R_Object=object {BM_Calf_R_Object}
//#declare BM_Calf_L_Object=object {BM_Calf_L_Object}
//#declare BM_Foot_R_Object=object {BM_Foot_R_Object}
//#declare BM_Foot_L_Object=object {BM_Foot_R_Object}
// End of Costume Definition File