#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #include "landestuetze.pov" #declare SCHNITT_1 = 1; // Quadrant -/*/- #declare XZ_GRID = 0; global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-200, 200, -200> color White } #local CP = <-90, 60, -90>; light_source { CP color White*0.5 } camera { orthographic location CP look_at <-0, 30, -0> angle 20 } #include "huelle.pov" #include "deck_05.pov" union { object { deck_05 } #local i = 0; #while (i < 12) object { landestuetze rotate <0, i * 30, 0> } #local i = i + 1; #end #if (XZ_GRID) #local xx = -40; #while (xx <= 40) cylinder { , , 0.1 + 0.1 * (mod(xx, 10) = 0) pigment { color <1, 0, 0> } } #local xx = xx + 1; #end #local zz = -40; #while (zz <= 40) cylinder { <-100, 0, zz>, <+100, 0, zz>, 0.1 + 0.1 * (mod(zz, 10) = 0) pigment { color <0, 0, 1> } } #local zz = zz + 1; #end #end translate <0, 55, 0> } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } }