#include "treibstofftank.pov" #include "landestuetze.pov" #include "feldschirm_projektor_v.pov" #local Z = -40; #local treibstofftank_block = union { #local rr = 15.5; #local rr2 = sqrt(48*48 - Z*Z); #while (rr < rr2) #local da = degrees(asin(0.5/rr))*2; #if (rr < 21) #local aa = degrees(asin(0.5/rr)); #else #local aa = degrees(asin(2.6/rr)); #end #local ae = 15 - degrees(asin(0.5/rr)); #local n = int((ae-aa)/da); #local da = (ae-aa)/n; #local i = 0; #while (i <= n) #local ss = 1; #ifdef (SCHNITT_1) #local pp = vrotate(, <0, aa, 0>); #if (pp.x < 0 & pp.z < 0) #local ss = 0; #end #end #if (ss) object { treibstofftank translate rotate <0, aa, 0> } #end #local aa = aa + da; #local i = i + 1; #end #local rr = rr + 1.0; #end } #declare deck_03 = union { #if (1) intersection { union { difference { object { huelle } // Ausschnitte #local i = 0; #while (i < 12) object { landestuetze_neg rotate <0, i * 30, 0> } #local i = i + 1; #end } } box { < 50, -40, 50> <-50, -35, -50> } } #end difference { cone { <0, -40.2, 0> 29.5 <0, -39.8, 0> 30.0 texture { T_arkonstahl } } // AG cylinder { <0, -39, 0> <0, -41, 0> 2 } #local aa = 0; #while (aa < 360 ) union { cone { <27, Z-0.3, 0>, 2 <27, Z+0.3, 0>, 2 } box { <27, Z-0.3, -2> <28, Z+0.3, +2> } cone { <28, Z-0.3, 0>, 2 <28, Z+0.3, 0>, 2 } texture { T_arkonstahl } rotate <0, aa, 0> } #local aa = aa + 30; #end #ifdef (SCHNITT_1) intersection { torus { 28, 13 } plane { <0, 0, -1> 0 rotate <0, 45, 0> } plane { <0, 0, +1> 0 rotate <0, -45, 0> } rotate <0, 135, 0> translate <0, -40.0, 0> } #end } #local aa = 0; #local da = 60; #while (aa <= 360 - da) object { feldschirm_projektor_v rotate <0, aa, 0> } #local aa = aa + da; #end // Ausschnitt f. Landestützen #local aa = 0; #while (aa < 360 ) #local ss = 1; #if (SCHNITT_1 & (aa >= 120 & aa <= 150)) #local ss = 0; #end #if (ss) difference { union { cone { <23, Z+0.2, 0>, 2.1 <23, Z+4.8, 0>, 2.1 } box { <23, Z+0.2, -2.1> <28, Z+4.8, +2.1> } cone { <28, Z+0.2, 0>, 2.1 <28, Z+4.8, 0>, 2.1 } texture { T_arkonstahl } rotate <0, aa, 0> } union { cone { <23, Z+0.1, 0>, 2 <23, Z+4.9, 0>, 2 } box { <23, Z+0.1, -2> <28, Z+4.9, +2> } cone { <28, Z+0.1, 0>, 2 <28, Z+4.9, 0>, 2 } texture { T_arkonstahl } rotate <0, aa, 0> } object { landestuetze_neg color Red rotate <0, aa, 0> } } #end #local aa = aa + 30; #end #local ii = 0; #while (ii < 12) #local ss = 1; #if (SCHNITT_1 & (ii >= 3 & ii <= 6)) #local ss = 0; #end #if (ss) object { treibstofftank_block rotate <0, ii*30, 0> } object { treibstofftank_block scale <1, 1, -1> rotate <0, ii*30, 0> } #end #local ii = ii + 1; #end }