#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" #declare SCHNITT_1 = 1; // Quadrant -/*/- global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <200, 200, -00> color White } light_source { <200, 120, -171> color White*0.5 } camera { orthographic location <-40, 10, -30> look_at <-40, 10, 0> angle 40 } #include "feldschirm_projektor.pov" object { feldschirm_projektor } cylinder { <0, 0, 0>, <0, -1, 0>, 1000 pigment { radial color_map{ [0.1 rgb 0.1 ] [0.1 White] } frequency 16 } } cylinder { <-40, 0, -100> <-40, 0, +100> 0.5 pigment { color Blue } }