#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "glass.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 ambient_light rgb<0.5, 0.5, 0.5> } light_source { <-200, 200, -200> color White } camera { location <-7, 4, -7> look_at <-0, 2, -0> } plane { <0, 1, 0>, 0 pigment { checker color Red, color Blue } } sphere { <0, 2, 0>, 1.5 texture {T_Winebottle_Glass} }