#include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "metals.inc" #include "stones.inc" global_settings { assumed_gamma 1.0 //ambient_light rgb<0.5, 0.5, 0.5> } background { color rgb<0.2, 0.4, 0.8> } light_source { <-2000, 2000, -2000> color White } camera { location <-6000, 2, -1710> look_at <0, 2500, 0> } #include "sol.pov" object { Sol translate <0, 3300, 0> } plane { <0, 1, 0>, 0.3 pigment { checker color White*0.7, color White*0.5 } }